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Destiny 2

Discuss all things Destiny 2.
3/15/2022 3:05:08 PM
9

vox obscura master is too hard for grandmaster players, nerf it

everything 1 hits, even on same light level the tank/interceptor vehicles has even less health than guardiansand they are a requirement. harder, legend version of hawkmoon/dead man tale was 10x times easier and less damaging. the timer of 4 minutes is not enough, also vehicles get instant destroyed, very bad mechanic tank is just bigger target, and takes 1 minute to drive to the next area. 9 minutes and 3 times amount of champions that are tanky as hell means we got like 3 and half minutes to melt the boss which is impossible. i will say it again match game + champions are too limiting for loadouts/weapons, specially when there's 2 champion every 45 seconds to kill, champions are artificial difficulty and they should be removed from activities like this. champions are fine in master dungeon, grandmasters, dares, seasonal activity but they are not fine with raids, activities that are harder and they have a limited timer before wipe and no checkpoint, time gated mechanics, slow progress rooms with tons of ads spawning repeatedly (exhibition encounter in new raid) or just spamming huge amount champions like master vog, every 30 second 2 barrier spawned and we already got low ammo drop rates. just switch champions out with high health targets. greatly increase the timer or completely remove the timer from vox.

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