Customization of skill trees like stasis has.
Buff the power of light abilities. Especially warlocks.
Elemental damage being good for more than busting shields...again like stasis.
Which is why Bungie needs to seperate the pve and pvp sandboxes.
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The main goal of this was to add the skill trees like stasis, prolly should have mentioned that. I do like the idea of buffing the light abilities, but not to a point of unbalance like stasis brought us to
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Chicken or the egg? Light abilities were nerfed to the point where you could simply ignore their impact on play...and face tank any neutral game damage from them. Which is why the impact of stasis has been so disruptive to many players. They are being forced to account for its impact, and having to change how they play as a result.
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Yeah I know, I’m just saying that bungie should balance the subclasses back out making it so no class or subclass has a subclass has a benefit over the other, which would hopefully make the game more fun by marking it less about what you are using and more of how good you are at using it
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Sure. I’m just saying that the road back is by buffing the light subclasses. Not further nerfs to stasis. At least as long as pvp is sharing the same sandbox with pve.
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I totally agree with you