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Destiny 2

Discuss all things Destiny 2.
Edited by ZayOsiris Gaming: 3/3/2021 4:14:21 AM
8

:: PvP Ammo Economy :: (( Rework ))

The PvP ammo economy needs a rework, and far less of a focus on [u]Special Weapons.[/u] This in addition to some other key factors involved in the sandbox, but for now; I’ll touch base on what I believe needs to happen with the sandbox. 🟩 [u][b]PVP SANDBOX ADJUSTMENTS[/b][/u] [b][u]Ammo brick pick-ups[/u][/b]: • Reduce the timer from 30 seconds to 10 [b][u]Scavenger mods[/u][/b]: Deprecate Scavenger Mod functionalities in PvP. Create a new scavenger style mod that grants an accumulative chance to earn special ammo upon earning primary kills/assists & multi. Special ammo will then be loaded into your reserves. This mod does not stack with multiple copies. This mod is only applicable to Kinetic Weapons. Abilities do not apply. [b][u]Spawn & Re-spawn[/u][/b]: • when you start a match, you’re given 1-3 rounds of special ammo, based on the archetype of the weapon. Aggressive/high impact frames receive 1, while lightweights/rapid fire receive 3. Adaptive’s/precision receive 2. • when you die with any amount of special ammo, you loose all your ammo. Your ammo brick contains no more or less, depending on how much you had before death. It’s strictly archetype based. • if you’re wielding a special weapon, or if you’re special weapon is holstered, and you have 0 ammo in that weapon; you will not drop special ammo upon death. You will only drop special ammo, if you’re holding special ammo. [b][u]Ammo crates[/u][/b]: • Special ammo crates will be places in various locations on the map. They spawn as often as heavy ammo currently does, while heavy ammo crates spawn twice every game. Around 4 mins into a match. [b][u]MINOR WEAPON BALANCING[/u][/b] [b][u]Pellet spread shotguns[/u][/b]: • Reduce their accuracy & damage by 40%, when firing while sliding. [b][u]Fusion rifles[/u][/b]: • Revert their energy bolts back to Travel time, instead of hit scan. [b][u]Single shot grenade launchers[/u][/b]: • Change their archetype to aggressive frames, from lightweight frames. [b][u]Special Linear Fusions[/u][/b]: • Reduce aim assist & increase flinch. [b][u]Snipers[/u][/b]: • Equalize all Sniper Rifle flinch values, to that of [u][b]CloudStrike[/b][/u]. [b][u]Trace Rifles[/u][/b]: • Increase Precision damage by 10%. Reduce body damage by 5%. • Grant consistency amount all ammo pick ups for each trace rifles. 45 per brick.

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  • Edited by Facelauss: 3/3/2021 11:51:03 PM
    Hard disagree on two major things regarding special ammo 1. Ammo crates are terrible, slow down the game and negates nerfing ammo in the first place. 2. All special weapons should start with 2 no matter what. When it comes to weapon balance, most of your suggestions are awful. With the exception of linear fusions

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