The freeze duration and travel speed nerfs were all that really needed to happen for PvP, and certainly shouldn't have come at the cost of punishing PvE players.
The rest of the Stasis changes I'm actually pretty OK with. The light attack cost reduction for the super mostly balanced out the full super duration reduction. So it feels slightly shorter, but not horribly shorter unless you continuously spam the light attacks.
The more generalized freeze changes feel good across the board. Still punishing against anyone who lacks situational awareness, but not a death sentence anymore either (regardless of which class they come from), and as a bonus they didn't actually effect PvE.
So yeah, revert the range change to the melee (and for the love of all that is sane, let me use it point blank for mob swarms) because PvE is the only side of the game that nerf truly hurts, and I'll honestly be alright with the changes.
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Agreed, also I like how well you made your point. Most Warlocks (and other classes too) over react to every nerf that happens and assume it’s the end of the subclass. In in PvE I agree that the range nerf is too much. In PvP most players won’t really feel the nerf since people use the melee in under 16ms anyway