JavaScript is required to use Bungie.net

Destiny 2

Discuss all things Destiny 2.
Edited by DeathByManatee: 8/23/2020 8:51:38 PM
94

Nerf the special ammo economy in PVP.

To start, I am a slightly above average PVP player (1.01 K/D), and I started consistently playing PVP only about 6 or 7 months ago. I have still yet to get a flawless Trials of Osiris card, but I have gotten 6 wins with no losses on the week Bannerfall was the map. You read the title. Spawning in with a guaranteed 2 special ammo is completely broken, especially in games like Survival and Rumble. I don't mind being out-dueled by a primary weapon like hand cannons or auto rifles, because that shows my lack of gun skill, something that I can improve upon. However, whenever I turn a corner and see the little red light pointing directly at my forehead, I know that there is nothing I can do to save myself from certain death, other than out-sniping my opponent. So, if I have my primary out when I turn a corner and see a sniper, the only thing that I can do is try to flinch them off target with my primary, but that rarely happens and I just end up dying anyway, even when I put 1 or 2 shots in my opponent. This game punishes you for using your primary to open up duels. What's even more frustrating is shotgunners. Yeah, I know that I can backpedal away from them, but that still doesn't stop them from taking half my health off before I can even flick back to my opponent. By then, they would have the health advantage and would be putting in shots for the kill with their primary. Even if your positioning is perfect, and you do everything right, there is still a chance that you will be domed on by a sniper or deleted with a shotgun. Now, I'm not saying that we should nerf special weapons, per say. Just the ammo economy. Since you're guaranteed 2 shots when you kill someone (if you have special scavenger on), it makes PVP, especially playlists like Rumble and Survival, not very fun to play. The Destiny 1 system of special ammo was almost perfect; you spawned in with only 1 special ammo, and when you died, you lost it. The way you would get special from that point forward was picking up special ammo crates around the map. There were problems with that system too, don't get me wrong, but it was so much better than the system that we have right now. This change would make PVP much more enjoyable overall, especially playlists like Trials, where the majority of high skill matches are just waiting in the corner and 3 peeking your opponents until one of them shows their head, or -blam!-s up their positioning. I can already forsee the comments saying ye old "git guud scrub" retort, so here's my statement. I'm in the process of gitting gud. I play nothing but PVP, and most of the time I play in Rumble. I have almost 400 hours of total crucible time. I tolerate the Flawlesses and the Unbrokens, and I enjoy learning from how they play. I support the changes made to matchmaking in PVP. If I match against lower skilled opponents, I don't find much fun in winning the Rumble match, since there isn't much of a challenge presented. I play PVP to be challenged in a way that other PVE content cannot satisfy. It's unpredictable, and always changing. This post might be a little messy, but I think you get the basic gist of what I'm saying. Thanks for reading, and have a good one. Edit: I don't want the special changes in 6v6. Only Trials and Survival. Perhaps Rumble as well.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I’ve adapted and do fine as is, but agree that special ammo pickup instead of start would be preferable to me. I prefer primary battles and movement on the map pushing ammo spawns and power positions. Winning these primary battles to acquire special is a reward, as it stands the reward is simply spawning.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by Casper - 77: 8/24/2020 8:24:21 PM
    No offense my guy, but a “slightly above average” K/D is in the 3.0+ range. I’m pretty bad at PvP and my K/D is around 2.5 or so on average. Not to be mean, just saying. Interesting how I said “on average” and people look at my stats and say “but it ain’t right now.” I don’t recall saying I’m always at 2.5 or so. Besides I’m working on getting Redrix, so I’m using weapons I’m not used to. Say what you will about that.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    37 Replies
    • Screw that, nerf whatever makes Beloved so damn OP. It shouldn't take a split second to ADS and get a headshot the next planet over. Skills my arse!

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      5 Replies
      • You “Skill” junkies are all the same. Destiny 2 is not about Hand Cannon and Auto Rifles. It’s about cool guns and armor and having fun with them. You can be a skilled player who uses a sidearm just like you can be a skilled player who uses a fusion gun or a rocket. Hell, one running melee smash kills faster than most guns in PVP. I like special guns and even better heavy weapons. They are much more fun that a 6 shooter to me. I want MORE ammo. Anyway I don’t know how this trend started of people claiming skill is only there if a player is using some basic ass weapon.... but back in the days of Doom and Quake 3, it was about getting FRAGS.... The bigger the weapon the more blood and guts flying. Anyway people like you claiming this kind of skill thing just seem toxic to me. I’m not sure what you are looking for in a game but maybe you’d be happier in a real life gun fighting type job. Join the military or something? No offense.... just tired of seeing crap like this ruin the game for people that love the cooler guns out there.

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        20 Replies
        • Shotgunners running over ammo at the point of kill is a bit broken. Can't do that with a GL or sniper. Also, dropping special ammo when using 2 primaries or when I'm actually out of ammo myself, how's that a thing?

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          3 Replies
          • Lol be quiet you played destiny for 1 year lol noob of course you would complain new destiny player and you haven’t played the first I assume

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            10 Replies
            • Hey if y’all wanna lobby for a change that makes my Lonesome Fighting Lion combo even hotter, knock yourselves out. Might wanna think a little harder about the last time we had oppressive special changes and think on how many people actually had fun back then though.

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            • Just leave it as it is, destiny PvP has always been about shotgun and sniper use. If you stop this then it's not Destiny pvp you're playing.

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            • Quit walking in straight lines, quit walking around corners that you obviously know a sniper will be. Slide, hop, use your space. Some people are really good and can handle sniping close range, most can't use that.

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            • I wouldn't mind since I run double primary most of the time.

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            • Edited by MadaraStomps: 8/25/2020 4:38:40 AM
              They did something like this in D1, it didn't work

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            • Fück you. That’s the only way I can win against people who one shot me 24/7

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            • The question we should all ask is: Should you be able to aim to get the kill, or does the other player have to learn to dodge the attack? Seriously, you shouldn't take this game too serious, it's a casual game that punishes skill and rewards participation. The game has an awful tick rate, uses peer to peer connections, it uses aim assist, long-lasting roaming supers, homing-in mechanics on weapons and supers, yadda yadda. So as long as you are able to push a button you will get rewarded-and that's totally fine. So just enjoy the ride and try to laugh about the quirkiness for the sake of yur sanity.

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              6 Replies
              • Edited by WormChi: 8/24/2020 7:23:01 PM
                Let me get this straight. You started 6 months ago but know what’s best for the game? About 3 years ago they removed special ammo and it nearly killed the game. It at least got a bunch of veteran players to quit the game. If anything I want it buffed to a point where I can use a dexterity mod or traction. Btw you are not above average 1.0 kd is average and it’s the same difference as 1.01.

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                1 Reply
                • All I got from this rant is that you can’t adapt and want bungie to cater to you. Special weapons are an integral part of this game and you clearly didn’t play year 1 where there was only primaries. When that was a thing people wouldn’t leave each other’s side and just spray scout rifles. It was horrible. Also if you don’t want to get domed try to slide around corners rather than walking around the corner like a bot. Shotgunners are easier to counter just pay attention. The only special weapon that is a problem is mountaintop and arbalest (on console).

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                • Most of the community cannot use primaries well They need the 1hk guns to compete, they dont want balance or competition. Which also explains why so few complain about spraying with autos where missing shots means nothing vs skill based cannon duels which was cried about

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                • Maximizing Balance does not maximize Player Population (and $), at least that's the conclusion Bungie reached after realizing how much of a flop D2Y1 was. Apparently, Balance isn't a popular criterion for defining how good this particular game is. Maybe the solution would be implementing certain weapon/armor restrictions on modes that have a competitive focus, while allowing anything on casual modes.

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                • I feel like theres a simple but elegant fix. Make it so you only drop special when you have the ammo AND have the weapon out. This would incentivise people to use it or lose it. And/or it adds a little decisionmaking to fights and team fights. Do you risk being able to beat the incoming shotty with a fusion, or swap to your primary and weaken him for your teammates/deny the ammo?

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                • wait...1.01 is considered above average? Just really curious

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                  2 Replies
                  • right the Mountaintop absolut broken , this weapon do all onehit and is stronger as a powerweapon

                    Posting in language:

                     

                    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                  • Primaries are good enough to have some fun gun fights with. I don’t understand why special weapons have been made so prevalent. It really should go back to how D1 ended. You start with special ammo then the only way you can get it again is spawn boxes that anyone can get to. The way it is right now, way too easy to just run a one-shot special weapon. Get a kill - collect more ammo - get a kill - collect more ammo - get heavy ammo - supers come out - stack up secondary ammo - the whole match ends up being a one shot fest.

                    Posting in language:

                     

                    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                  • If you don't want to feed special ammo to the enemy, run double primaries. It only drop from people that actually had it. (I.e. don't equip a special weapon unless you actually plan to use it)

                    Posting in language:

                     

                    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                    5 Replies
                    • A lot of people have issues with the state of spec ammo in the crucible, but honestly, I think its fine. Coming from D1 where there were builds that allowed you to get 24 sniper shots off spawn b4 the field scout nerf and then the spec boxes that were camped for 6+ shots for everyone near it, d2 seems fine. I have had my fair share of playing thru pvp cause its what I like to do in downtime and the ammo economy feels fine. It awards those who get the kills with refunded ammo from the kills who had ammo left over. 2 shots can go a long way but if you were to take said shots away we would be back to y1 D2 trials of double primary or even worse rise of iron's pvp. Also, special ammo deaths can be fixed with better game sense/ map awareness. If it is a problem you should learn the popular lanes that people snipe on and how to move around them, if shotties are the problem learn how to keep distance and bait them out; even your radar can save you half the time cuz it shows where everyone is.

                      Posting in language:

                       

                      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                    • Hey remember the last time people wanted special ammo nerfed and changed and we got Age of Triumph Crucible followed by D2 Year One's double Primary system? Remember how well those worked out?

                      Posting in language:

                       

                      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                    • [quote]To start, I am a slightly above average PVP player (1.01 K/D), and I started consistently playing PVP only about 6 or 7 months ago. I have still yet to get a flawless Trials of Osiris card, but I have gotten 6 wins with no losses on the week Bannerfall was the map.[/quote] Ok. [quote]You read the title. Spawning in with a guaranteed 2 special ammo is completely broken, especially in games like Survival and Rumble. I don't mind being out-dueled by a primary weapon like hand cannons or auto rifles, because that shows my lack of gun skill, something that I can improve upon. However, whenever I turn a corner and see the little red light pointing directly at my forehead, I know that there is nothing I can do to save myself from certain death, other than out-sniping my opponent.[/quote] That's an issue with snipers being literally uncounterable right now, as well as far too versatile for any slow mode's own good. Snipers being too oppressive gives you that. [quote]So, if I have my primary out when I turn a corner and see a sniper, the only thing that I can do is try to flinch them off target with my primary, but that rarely happens and I just end up dying anyway, even when I put 1 or 2 shots in my opponent.[/quote] Again, the complaint is snipers being uncontestable, not the ammo economy here. [quote]This game punishes you for using your primary to open up duels.[/quote] It's an issue with snipers being extremely overpowered. They were fine in D1 after the flinch changes because they had to play predictably for ammo, and Ice Breaker, while breaking the economy didn't have good stats or perks outside of that. [quote]What's even more frustrating is shotgunners. Yeah, I know that I can backpedal away from them, but that still doesn't stop them from taking half my health off before I can even flick back to my opponent.[/quote] See, with a dumb shotgunner, you can see them coming way beforehand. Smart shotgunners are Hell to play against because they position in spots where challenging is suicide. In which the proper solution is to not have Special drop outside of Primary and ability kills, and Quickdraw shouldn't roll on shotguns that aren't Exotic. [quote]By then, they would have the health advantage and would be putting in shots for the kill with their primary. Even if your positioning is perfect, and you do everything right, there is still a chance that you will be domed on by a sniper or deleted with a shotgun. [/quote] Against a sniper, it's because snipers need nerfing for a PvP setting, namely flinch, close range performance, and forgiveness. [quote]Now, I'm not saying that we should nerf special weapons, per say. Just the ammo economy.[/quote] Refer to the special being generated by Primary or ability kills only. [quote]Since you're guaranteed 2 shots when you kill someone (if you have special scavenger on), it makes PVP, especially playlists like Rumble and Survival, not very fun to play. The Destiny 1 system of special ammo was almost perfect;[/quote] The before or after they released arguably the worst PvP update in Destiny history? [quote]you spawned in with only 1 special ammo, and when you died, you lost it.[/quote] Ah, the worst update in PvP's history. Year 1 D2 had that, as well (you just got 2 primaries instead of 1 so you could specialize a bit) and it was horrible, since it boiled down to whoever controlled the ammo better could snowball really hard and there was nothing the other team could do about it. That system is horrible and shouldn't even be considered. [quote]The way you would get special from that point forward was picking up special ammo crates around the map. There were problems with that system too, don't get me wrong, but it was so much better than the system that we have right now.[/quote] No, no it isn't. The primary issue with Specials is that ammo generation should be slightly limited, Snipers need nerfs to not be impossible to play against, and shotguns need a rework, including the removal of Quickdraw from the perk pool. [quote]This change would make PVP much more enjoyable overall, especially playlists like Trials, where the majority of high skill matches are just waiting in the corner and 3 peeking your opponents until one of them shows their head, or -blam!-s up their positioning.[/quote] Again, an issue with snipers being overly oppressive and legitimately overpowered. A sniper nerf would help fix some of that. Namely reducing body damage, removing bullet magnetism, fixing flinch, and increasing the minimum possible zoom. [quote]I can already forsee the comments saying ye old "git guud scrub" retort, so here's my statement. I'm in the process of gitting gud. I play nothing but PVP, and most of the time I play in Rumble. I have almost 400 hours of total crucible time. I tolerate the Flawlesses and the Unbrokens, and I enjoy learning from how they play. I support the changes made to matchmaking in PVP. If I match against lower skilled opponents, I don't find much fun in winning the Rumble match, since there isn't much of a challenge presented. I play PVP to be challenged in a way that other PVE content cannot satisfy. It's unpredictable, and always changing.[/quote] Okay. [quote]This post might be a little messy, but I think you get the basic gist of what I'm saying. Thanks for reading, and have a good one.[/quote] Mhm [quote]Edit: I don't want the special changes in 6v6. Only Trials and Survival. Perhaps Rumble as well.[/quote] See, the big issue with the argument is that it identifies a symptom, not the problem. Fusion Rifles are horrible with exception to Bastion and occasionally Telesto, nerfing the economy without reverting the range changes makes them go from barely usable to completely unusable. And every Breach Launcher not named Mountaintop, Witherhoard, or Fighting Lion has a similar issue to the Fusions. The key issue here is that reworks, nerfs, and buffs need to be made to special weapons, see the Sniper nerfs and removing Quickdraw from shotguns above, as well as traditional Fusions needing MAJOR buffing, and reworks needing to be done on almost all of the Breach Launchers.

                      Posting in language:

                       

                      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                      4 Replies
                      • Extremely high hard pass. It’s ammo economy bs that ruined crucible the end of D1 and led to the bs double primary system to start D2. It didn’t work before, and it’s not going to work now.

                        Posting in language:

                         

                        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                        5 Replies
                        You are not allowed to view this content.
                        ;
                        preload icon
                        preload icon
                        preload icon