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Destiny 2

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Edited by THERAPTORKING54: 2/24/2020 9:13:22 PM
11

Mobility, Resilience Min/Max

okay this might be long, but please stick with me hey anyone that reads this due to some major changes i have made to the topic, i will be reuploading this with the title RESILIENCE (pls read) with the same tags okay so i have been playing around with min/maxing armor stats (Mobility/Reliance). and i have noticed that the differences between max/min mobility is MASSIVE, strafe speed walk running etc. however with max/min reliance, it doesn't greatly affect amount of health pool or overall max TTK values and as such i believe that some changes could be made 1. an increase to the amount of "resilience"(HP), gained by each executive rank of the stat, (all im wanting is like a 5-6% (PVP) increase to all tiers of resilience {maxing out at about 210-215HP), this will allow those that grinded for max resilience to feel far more powerful {also maybe like a 10% increase in PVE) (BTW a 5%-6% increase, the 150 hand cannon to a 3 head 1 body, but 140's would till 3 tap, this is only a small change but i believe it would be a good change) also higher stats in resilience and recovery should decrease the time it takes to case rifts/barricades, making them last visibly longer and well as making them more powerful slightly faster HP regen in a healing rift (not over shield). higher Damage buff in PVE for empowering rift increased SIZE AND HEALTH for barricades OK a lot of people don't seem to agree with point 3 and as such i have removed it point 2 became redundant and was removed if you disagree with this please comment and have a discussion with me before you downvote. (ps i go to uni so wont always be able to answer)

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  • Imo resilience should be retired and replaced with a paragon stat for class ability recharge, which should be the same timers for every class across the board.

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  • This would result in a nerf to a lot of weapons. Resiliance does matter now, just no Benefits of having over 70 and Even that's not really worth. 50 is what most people should aim for. I'm all for giving resilience some more merit,but nerfing ttks in pvp is not the way to go.

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    • Well the problem with that idea is that buffing resilience totally upsets balancing. Abilities and weapons would need to be retooled. All of them. Because the spectrum of max health is one of the bigger influences in damage/resistance balancing.

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      • As a titan main currently running 100 resiliance this also bugs me a lot, i understand that of resiliance is buffed too much it coule be meta breaking, but imo just a 4 health increase to 10 resiliance could be really good, it would provide a really good reason to hit 10 resiliance and could protect you against double melees and (pretending that rapid fire snipes wern't getting nerfed) could protect against double bodyshotting from those as well. Not to mention at 205 max health you could survive 3 headshots from a 150 hc but not a 140, which would further differentiate the archetypes.

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        • Resilience goes from 180 to 201. You dont take less damage...you just have more health.

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          • Resilience should give us more than just health. And a barricade for Titans obviously. I don't see why they couldn't give a reduction in DoT the player takes.

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          • Yes. Let resilience run free.

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            • If resilience provided significant changes to TTK in PvP it would be the objectively best stat. None of the stats are meant to stand out significantly. Max mobility definitely feels faster, but no competent player is going to be unable to hit you just because you walk 15% faster.

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              • [quote]okay this might be long, but please stick with me okay so i have been playing around with min/maxing armor stats (Mobility/Reliance). and i have noticed that the differences between max/min mobility is MASSIVE, strafe speed walk running etc. however with max/min reliance, it doesn't greatly affect the damage taken. (overall max TTK values). and as such i believe that some changes could be made 1. an increase to the amount of "resilience"(Health), gained by each executive rank of the stat, (all im wanting is like a 5-6% (PVP) increase to all tiers of resilience, this will allow those that grinded for max resilience to feel far more powerful {also maybe like a 10% increase in PVE) also higher stats in resilience and recovery should decrease the time it takes to case rifts/barricades, making them last visibly longer and well as making them more powerful slightly faster HP regen in a healing rift (not over shield). higher Damage buff in PVE for empowering rift increased SIZE AND HEALTH for barricades OK a lot of people don't seem to agree with point 3 and as such i have removed it point 2 became redundant and was removed if you disagree with this please comment and have a discussion with me before you downvote. (ps i go to uni so wont always be able to answer)[/quote] With the amount of OHK weapons and shit, res is last priority for me. Does very little.

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                • I agree that there’s a bit of a problem with mobility and recovery being the de facto best stats and that titans get a bit short ended seeing as their primary stat is resilience. That said they’re not at any particular disadvantage. Any shortcomings they have comes from their class kit being a bit underwhelming compared to warlock and definitely Hunter. If you make resilience significantly stronger it will immediately becomes the meta. There’s no more powerful effect in MMO PvP (in my experience) than tankiness. And 50 mobility is not a bad stat at all. Imo it is not a good idea to implement anything that is going to give people the option of slowing down the TTK across the board. In PvE it could work but they balance the two together so it’s not an option.

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                  • That's bullshit. Stop trying to get Bungie to stealth nerf everything. I really don't care what you think about resilience, but those extra few points do make the difference between surviving or dying in a gunfight quite often, and I'll be damned if I'll pretend it's a good idea to penalize high mobility. Idiots cry "we want to play our way" on one hand and then "Let's limit options " on the other.

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