I slap someone on 10% hp.
Somehow they slap me.
We both die.
No — no that’s not okay, I slapped them first.
Bungie this has been a complaint since forsaken, can you please tune melee strikes in PvP?
Thank you.
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I think you mean Bungie need's to get dedicated servers.
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Since forsaken? Bro this has been happening since Halo 3
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I love that I punch an enemy first, then they somehow end up punching me from the grave and we both die.
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It's the high latency they built in because of their terrible p2p connection system. Happens in gun play too. High latency and auto aim make the pvp experience terrible.
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Strange how it doesn't work against a titan shoulder charge. They always get the kill, never a trade.
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Considering they have a medal for it, seems to be intended but yeah I agree it’s stupid. I hate when I take out the other person and still die and I feel like a scrub when they take me out first but I still get them.
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Welcome to peer-to-peer match making. Just because you didn't see them melee first does not mean that they didn't.
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Melee needs not to be a -blam!-ing teleport.
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The ole being killed by a dead guardian 😆 this has been a problem since D1 and my guess is it’s probably because there isn’t dedicated servers ☹️
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The best is when they punch you after they are literally vaporized by your melee ability
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Lmfao Warlocks have a slower melee than Hunters and Titans so how do you think we feel? I have been -blam!- and moaning throughout the forums about it, yet Bungie is unfortunately deaf once again.
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Pues a mi me paso que con un cuerpo a cuerpo mori y traia activada la super asi que si eso es normal no veo mucho sentido el uso de super ya que cualquier golpe te mata y no significa ventaja a pero cuando tu golpeas hasta tres golpes debes asentar mientras el otro solo te da uno muy bien no?
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Play green thumb bro you’ll rarely lose a melee fight
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Or when I'm trying to shotgun someone. They melee me and they -blam!-ing disappear for the next few frames until they can punch me again. The close range engagement in this game is crappy AF.
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Edited by jaybird_29730: 11/27/2019 5:13:47 PMThis is your complaint about melees? What about, as a hunter, I stab a warlock in the neck with a knife. But for some reason, he insists on checking the temperature on my forehead and we trade. Now that makes me 🤔
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FIX YOUR ISSUES WITH MELEES AND INCLINED PLANES. Everytime you are higher elevated then your opponent you miss 95% of the time. If you could check my melee kills or my build that should be enough to prove I run that life
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Did you check their armor? Feedback fence is very unforgiving, especially if they just got out of a melee engagement and it's still active.
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"Bungie this has been a complaint since forsaken, can you please tune melee strikes in PvP?" Wrong, melees have always sucked in all Bungie games. Its their only super major flaw in core combat mechanics really.
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If it were up to me, melee range would be reduced quite a bit, but the strength would be increased to one hit kill.
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Destiny us 10 tick rates it’s not possible to take that away
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P2P On their screen they smacked you before you hit them too, so the game calls it a trade.
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Usually latency.
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Good ole 10 tick rate in a FPS is why it feels like that :)
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[b][i]THIS.[/i][/b] It happens to me all the flipping time!
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10 tick :•)
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I also fed up of killing someone which I am NOT a great PvP player to begin with but, when I do kill someone since we are NOT on D1 I expect them to stay dead not do the rag-doll dying animation as they fall backwards and then a -blam!-ing NOVA come out of them from the grave... Happened a few times now and they were clearly dead but, seconds later out comes the Nova bomb from warlocks... WTF...