The distance on high-impact one shot kills is out of control.
Edited by Sean Djinn: 10/23/2019 10:32:10 PMBetter idea: in Destiny 1, fusion rifles had high, though steep, range. You would have max damage until a certain point where it is immediately sliced in half. The only reason they were balanced in Destiny 1 is due to how much slower projectiles traveled. Because they traveled so much slower, players had to put in extra effort in shooting much farther ahead of their target - especially compared to fusion rifles now. If we returned to this format, two things would happen: 1. The skill ceiling, and skill floor, would be pushed higher up the scale. Aiming at a target is good, but being able to predict where they'll go and aiming at that spot instead is something else entirely. 2. Fusion rifles on the lower end of the spectrum in terms of damage would get a very sizable buff as being able to kill would no longer be dictated by whether it can keep damage at long range - seemingly making only high-impact high-range fusion rifles viable - and instead would be dictated on one's ability to aim their shot.