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originally posted in: So you just talked to Banshee
Edited by BlitzWolf69: 10/23/2019 12:11:01 AM
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The ONLY problem I have with this chore... I mean "quest" is that final step. The boss fight at the end of the strike. You absolutely cannot stop running. You're just running, jumping, hip-firing and hoping your shots land. Meanwhile, almost any melee from enemies will one-shot you and they all have perfect aim and all of their damage output, literally ALL of their damage output, is through the roof. It's not fun. Isn't this supposed to be fun? That wasn't fun. It was absolutely infuriating. Even though I managed to get it, I will never do that boss fight again. I wanted to do this lil quest for the bow. I wanted to help my friends get it later. But after that experience? Hell no. Screw that boss fight entirely. It's only done that way to make the strike take longer instead of them actually adding meaningful steps and encounters to the quest. "Should we actually have players doing something for a change?" "Nah! Just make the last step a strike without any changes other than the enemies are over-powered beyond reason and the players can never take a moment to actually stop and shoot to clear ads or attack the boss. It'll take longer to finish so, that means, we made a long and meaningful quest."
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  • Chore sucked. Boss fight sucked. Better games are coming. Y'all enjoy your money pit where you play the exact same character as everyone else and nothing meaningful happens. Bye, Felicia.

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  • 🙄

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  • PSA: if you jump about 3/4 of the way up the change, the boss appears at the top of the platform as soon as you activate the lift. You can damage him the whole way up. Most times he is dead by the time you make it up, this one took a few more seconds due to the power level. (You can unload all of your heavy plus supers before the fight even starts...)

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  • **bungie finally makes a redux strike that isn't on a timer** "bungie wtf is this, i can't just stand still and nuke the boss?!" Honestly i get where you're coming from, but, i treated it no different that a momentum modifier. Also, by now you should be familiar with the missle strike mechanic so its not really "new". On top of that, with the damage modifier of elemental damage from enemies being higher, [i]forcing[/i] you to move around is probably what kept most of us alive anyway vs getting melted by phalanxes...

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  • This is typical of exotic quest strikes and should be challenging. Oh good ole D1 thorn strike will be in my heart forever. They can't all be like the truth quest. Boring.....

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  • You have to take your time with it, be extra careful and clear adds. Kind of like vanilla D1 Nightfall except you don’t get sent to orbit on failure.

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  • I enjoyed it.

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    Man you are so upset about this strike you are higher light than me how did you struggle so much LMAO

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  • I’m with you on this. Got the bow, but have no intention of going through that last strike again.

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  • I stockpile these quests on my non-main characters for level boosting in following seasons. They usually drop powerful so i can target specific slots i need the power boost in. Also helpful considering these are always weapons which are what you want at max to boost your characters quickly.

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  • It's honestly not that hard. I did it in one go with my bro and a rando. Sure it got a little hair raising at times, but it was so fun dodging mortars, dogs, cleavers, and snipers. It was a breath of fresh air for that strike to be honest.

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  • I agree, having to constantly move around along with some other minor changes was just plain fun. Did it one go and honestly I would do it again. Zero Hour was worse than that strike frankly (Final boss wise I mean)

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