What do I mean by that? Simple. A [u]nearby[/u] teammate dies, his killer gets marked by vengeance, and the wearer gets a bonus for killing him. I feel like this change would make wearing OEM not just an instant win, but it would help players in a lobby full of blueberries who keep dying. This requires you to stay with your team, however. It doesn’t just proc whenever a teammate dies, you have to be near them.
Don’t get me wrong, OEM is in a terrible state as it is and I am in no way defending it, but I just don’t want it to fall under the list of exotics in the trash heap (where it would join the Mask of The Quiet One)
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goes from "I shot you once, now You have my GPS Coordinates" to "I killed your teammate in a completely unrelated gunfight, you have my GPS coordinates" Doesn't sound too good