This post is meant to be a collective post where everyone can put his/her/their constructive feedback to make Iron banner a better experience. Stay nice and constructive. If you want to bash each other, make own posts or fight you in private messages.
To make a start I write my wishes for future updates:
[b]- Disable power bonus of the artifact while playing Iron banner[/b]
[quote] [i]This is simply because of the huge gap between normal players and "no-lifers". There should be no "Bonus" for playing longer in pvp than own player skill/Knowledge and regular loot.[/i][/quote]
[b]- Bring in a power based matchmaking[/b]
[quote] [i]Also here the reason is simple. Bungie, you should prevent to match higher people into Matches with "lowies". The biggest power difference that is ok is ±15 power. Everything above or below can easily result in bad experience for the guy at the other end. And we all want to play the game, not getting driven away from it.[/i][/quote]
[b]- Pinnicle weapons as Recluse/Mountaintop (and maybe even Lunas/NF) should be restricted from Iron banner.[/b]
[quote] [i]Since 2 of those 3 guns can easily kill someone, they should be locked away in Iron banner. Imagine being a low level facing a recluse and getting obviously melted. This is no longer "level disadvantage", rather more disrespect and puniching.[/i][/quote]
[b]- Change the Iron banner quest![/b]
[quote][i]It should encourage play (and teamplay) all the time. Not limit the playstyle or force us out of our comfort zone. Why would I want to play with a gun type which is not good in my hands? Make it one big quest step for the armor set and stop stretching player time Investment so artifical for something trivial as engram unlock...[/i][/quote]
[b]As recommendation for the quest:[/b]
[quote] [i]Defeat enemies in Iron banner while capturing or defending zones. Finish this task with any kind of gun.
Kills with Auto Rifles while in Zone: 0/150
Kills with Scout Rifles while in Zone: 0/150
Kills with Pulse Rifles while in Zone: 0/150
Kills with Hand Cannons while in Zone: 0/150
Kills with Sidearms while in Zone: 0/150
Kills with Fusion Rifles while in Zone: 0/200
Kills with Sniper Rifles while in Zone: 0/200
Kills with Shotguns while in Zone: 0/200
Kills with Single-Shot Grenade Launchers while in Zone: 0/150
Kills with Linear-Fusions while in Zone: 0/75
Kills with Machine Guns while in Zone: 0/100
Kills with Grenade Launchers while in Zone: 0/100
Kills with Rocket Launchers while in Zone: 0/100
Kills with Swords while in Zone: 0/75[/i][/quote]
If someone has more ideas, write them below.
[b]Edit:[/b] To clarify, the quest would be solved once you hit the requirement of ONE gun type.
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Edited by eLantern: 10/18/2019 5:20:57 PMAgree with the bottom two suggestions. IMO, all PvP Bounties and Quests should encourage team-play that primarily results in trying to win matches or at least not take away from that primary goal. For example: Play ___(amount) matches. Play ___ (amount) of ___ (type) matches. Win ___ (amount) matches. Win ___ (amount) of ___ (type) matches. *Kill ___ (amount) enemies. *Capture ___ (amount) of control sites. etc. * these stats only count in matches that are won
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Edited by TimoInsano: 10/16/2019 10:55:07 PMEw, arbitrary grinds. Cut those down to 50 each and it'd be fine. Edit: and remove the zone requirements. Have them gain bonus progress while getting assisted final blows or getting kills while the hunt is active.