Let's Take a Moment to Appreciate What Bungie Did With Shadowkeep
I used to be a pretty frequent poster on this forum, but as a college student I have other responsibilities that take my time. That said, I'm no stranger to the negativity that is so notorious on this forum. There are many gripes to be had---Bungie isn't perfect, and Destiny isn't perfect as a game, but its important to give them credit where credit is due. I've put together a list of things Bungie has done right, that [b]proves[b] they listen to the community, and think they deserve praise for.
1.) Loot Drops/Usefulness-
Anyone who played D2 before Shadowkeep knows about the loot economy in the game. You'd hit the soft cap, and 99% of your drops would be useless due to being so low light. This changed in Shadowkeep, with non-powerful gear only dropping slightly lower than your gear score. The effect of this: my Titan is at power 947 (with a gear score of 939), yet still has blue armor pieces on, and has a vault full of potential infusion mats. In addition to this, my vault is PACKED due to all the gear drops. I cleared it out at the start of Shadowkeep to get materials, and had it down to 4 pages. After a few days my vault was 10 pages full of gear, waiting to be used or dismantled.
2.) Vex Offensive vs. The Menagerie: BUNGIE LISTENED TO YOU
The Vex Offensive may be the best example of Bungie taking feedback from the community and putting it into the game. For those of you who haven't run it: VO has 3 rounds (two opening stages and a boss fight). After each of the first two stages, you get some mix of a legendary and two blues, two legendaries---a combo like that. The boss chest will grant an additional two legendaries (I'm not sure if this is guaranteed but I always get at least one), and you can do bounties from Ikora for VO weapons. The bounties are simple; they only require you to get 50 kills with a weapon in the archetype you're attempting to forge i.e. 50 handcannon kills, and then complete the VO. This all adds up--in my best run, I pulled 10 legendaries from one 15 minute run (2 legendaries from each chest, plus 4 weapon bounties). This is obviously designed with the aftermath of Menagerie's chest glitch in mind. People wanted an activity to get piles of loot--now they have it.
3.) Crucible
The addition of a solo-queue comp playlist, as well as reworking the glory system was a huge win for Bungie. I managed to solo-queue to Fabled for the first time, and feel like I'm becoming a better player. This was a longstanding request from the community that was much needed.
4.) Strikes/Nightmare Hunts
This is my personal opinion, but the two strikes were probably the best in game. They added the hectic mobs of ads the players loved in Menagerie and Crown of Sorrow, and made them longer with an intricate design and crazy skyboxes. Also, the IO Strike and Nightmare Hunts aren't all just cut-and-paste jobs from the storyline--some were actually rebuilt in a new fashion when run separate from the campaign, and simply feature the same boss. This was yet another huge piece of criticism for a long time---strikes were usually just replayed story missions, and a lot of players disliked that.
5.) Garden of Salvation
I just want to give props to whoever it was that designed this raid. Is it the best overall raid in terms of mechanics/encounters? Probably not, but its definitely very fun. Also, the skybox is absolutely mental---its by far the best location I've been to since I started playing this game, which was nice after Crown of Sorrow and Scourge of the Past had somewhat lackluster settings.
There's definitely more to be said in praise of Bungie, but these are some of the bigger things I wanted to mention. My point is that they have 100% listened to the community in a bunch of ways, and saying otherwise just isn't true. Is there more to be improved on? Of course, there always will be. Have all of the wants of the community been answered. No, but this is a good start. Thanks for bringing this to us Bungie, and I can't wait to see where the game goes.
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