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Destiny 2

Discuss all things Destiny 2.
Edited by Poseidon509: 10/5/2019 2:34:57 PM
7

ISSUE: Add Mods to Collections Please

The current mod system needs to be addressed. It’s almost impossible to try and see what armor mods you have unless you have a piece of gear for each element on you at all times. Just got a random armor mod from a Nightmare hunt and can’t even find it since the new system is EXTREMELY limiting... Why not have the armor mods in collections or something so we easily can know what we have and what we still need to grind out, and where to find them???

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  • If you go to the collections section of DIM, there’s a list of all the mods in the game, but it doesn’t currently seem to be tracking the mods you have access to properly. But yes, something like this should be in game.

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  • The new armor system is very limiting, especially with the way they treated your old armor. If my armor from the season of opulence had 10 mobility 3 resilience and 1 recovery... it should have stayed that way and then just have very low intillect strength and discipline. But mobility was brought from a 10 to a 6? Even going from year1-> forsaken they didn’t change the stats on your old armor, only removed all of the mods which you could then replace new versions of. 6 mobility is a bummer. I’ve been working only on getting back to 10 but getting rolls on anything is ridiculous. 7000 pvp tokens and not 1 helmet with 18+ mobility also not to mention how much it costs to upgrade. I really am not a fan of the way things currently are.

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  • All i want is recovery and resilience mods. All i have got is mobility and that ain't gonna help me on my main titan.

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  • Poseidon509 You make some valid points and i agree that eververse must be removed from this game but, Whether we wanted it or not, we've stepped into a war with the Cabal on Mars. So let's get to taking out their command, one by one. Valus Ta'aurc. From what I can gather, he commands the Siege Dancers from an Imperial Land Tank just outside of Rubicon. He's well protected, but with the right team, we can punch through those defenses, take this beast out, and break their grip on Freehold.

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  • Edited by ishikusui: 10/5/2019 10:55:06 PM
    You can delete those weapon mods in your Inventory, they're no longer needed. EDIT: The OP mentioned something along the likes of "like the weapon mods are shown in your inventory" but those are just holdovers from the transition to the reusable mod system and can safely be broken down for Mod Components.

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    • They aren't needed in your inventory and some mods aren't affinity gated so for instance if you have solar armor but you have mods attuned to void you wouldn't be able to see it. I recommend sets of every affinity.

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