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Destiny 2

Discuss all things Destiny 2.
Edited by TOXICkamasutra: 8/28/2019 7:12:13 PM
0

A take on Gambit if it came down to a rework

I really like the idea of the jobs given in Prime but some of the perks like invading more often and so on are what I feel hurts Prime. I want it a little reworked in general 3v3(i feel 3v3 is the more fun and challenging Destiny experience, as well as slightly smaller maps), I think the ”Collector” armor perks could go towards every player in gambit or add on to Gambit Armor Mods then you just have Reaper, Sentry, Invader. The gambit prime perks could just be special mods that help in gambit. The gambit armors should work like raid armor allowing the space for a special gambit mod, and maybe even allow raid armors to equip these gambit mods. Preferably these mods would drop from completing Gambit Bounties and The Armor from completing games, or vice versa. This would be the main point of gambit to get the mods to increase the overall gameplay experience. The only problem I see here is running into a well-seasoned team but it's a players first game. I think having an underlying rank regardless of displayed rank do to rank reset each season and maxing out player rank should help this. The final thing I'm conflicted with changing is the games/matches, I'm unsure if it should be best 2 out of 3 with sudden death mode like current ”Gambit” or 1 match like ”Prime” Reaper: Shining Majors(already exist); these spawn in after some time or so many motes collected. Killing them drops a Reaper buff (hold the action button to attain) reaper buff last a while but not forever and is like Minor/Major/Boss spec all in 1. When Guardians with Reaper Armor Mods attain the buff it last longer, more Reaper mods could increase time and effectiveness Sentry: ”Watchers” smarter/challenging(meaning dodge more, don't take crit/or as much crit damage) enemy snipers(taken, fallen, etc.) spawn in and will drop the ”Sentry” buff upon kill(hold the action button to attain) this allows the player to see exactly where Shining Majors, Disruptors, and Invaders are through walls and obstacles with a marker instead of ”true sight” Guardians with Sentry Armor Mods will get true sight(on a short-timer) and get bonus crit damage to Invaders, Disruptors, Shining Majors, and Blockers Invaders: ”Disruptors” spawn like Shiny Majors and Watchers but More hostile and are as Strong as Envoys unless you or teammate has Reaper buff. When slayed they drop a Taken orb (hold the action button to pick up) this gives the player Invader Buff for some time. Killing Guardians will still increase Primeval Health, but while wearing Invader Armor Mods would greatly increase sprint speed and slightly boost player mobility while invading. The invader doesn't need true sight as they only have 1 job when invading...to kill 3 Guardians as fast as possible.(just adding this because it's been a while since last invasion and I don't remember if they even have it😓) Finally during the Primeval phase More Envoys should spawn as Blockers when the other team is behind making the Primeval more resilient until the said envoy is eliminated. Disruptors should spawn in on a timer that is based off of slaying the Envoys. But the damage buff received when killing envoys should max after three dies, and Reapers do not get an extra damage buff from killing envoys, they only get the Reaper buff from Shining Majors.

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