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Destiny 2

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7/21/2019 2:16:57 AM
160

Feedback: We are tired of the STOMP / GROUND SLAM mechanic!!!

Menagerie - Modifiers - Blackout Riposte - go kill a knight who uses a sword, take his sword, and break the shield of an ogre who does a one hit kill ground slam - but your sword takes SEVERAL heavy attacks to break that shield. Hunted - go hold down a plate while these giant knights spawn, walk up to you and one hit kill ground slam you - instantly resetting your progress on that plate back to zero. Reckoning - shall we beat this dead horse? Damnit man - listen to the community! If you want to keep blackout as a modifier - GET RID OF THE GROUND SLAM / STOP MECHANIC!!! Or if you have to use a relic to melee attack a huge ultra or boss's shield, give that relic a stun effect while it's being used against a shield. There needs to be some give here because it's gotten out of hand.

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  • Yeah, funny how a stomp can send me flying into a wall with enough force to snap my armor protected back like a twig but a Titan slam initiated from a high point directly onto a boss gets brushed off like a gnat. So much for that "super" ability.

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