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Destiny 2

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Edited by Legend of Jordy: 7/21/2019 10:08:33 PM
9

We Need A Third Class Ability (Here are some ideas)

Self Barricade (Titan)

10

One-Way Barricade (Titan)

6

Escapist's Dodge (Hunter)

4

Thief's Dodge (Hunter)

9

Warp Rift (Warlock)

7

Charging Rift (Warlock)

1

It's always bothered me that there were only two variants of the class ability for the Hunter, Warlock, and Titan. So, I thought it would be good to post a quick idea and get a conversation started. Below, I have a few examples of Class abilities that could be added to the missing third slot. Vote for your favorite idea. _____ In the current game, the Warlock's Rift is my favorite out of the class abilities, both Healing Rift and Empowering Rift are viable options. The Hunter's Dodge is well off by itself, but the melee regeneration and weapon reload perks don't do enough for me. The Titan's Barricade is the one class ability I never use except when I'm running Sweet Business or getting shot by Hobgoblins. So, here are a few third class ability ideas would make each class stand out a bit more. For the Titan: [quote][b]Self Barricade -[/b] Instead of deploying a barricade, the Titan becomes a barricade. Granting increased damage resistance but greatly reducing movement speed. Using this ability would taunt nearby enemies, directing their fire to the Titan. Enemy Guardians would see the Titan marked on their screen. Finally, the Titan can be a tank. [i](or)[/i] [b]One-Way Barricade -[/b] Similar to Towering Barricade, but 1/3 the width along with fewer hitpoints. However, the Titan may shoot projectiles through is barricade, at a slightly reduced impact. This would make a great alternative to provide personal cover while allowing some interesting gun-play.[/quote] For the Hunter: [quote][b]Escapist's Dodge -[/b] Dodging activates with a faster animation but travels less distance. Dodging will also remove active movement impairing or suppression effects. Yes, you can now escape from Tethers, so long as you dodge out of it's radius. [i](or)[/i] [b]Thief's Dodge -[/b] This Dodge allows the Hunter to pass through enemies, depleting their active weapon magazine, forcing them to reload or swap weapons. Doing so will grant the Hunter with Special Ammunition, but also can be used to steal Heavy Ammo in the Crucible.[/quote] For the Warlock: [quote][b]Warp Rift -[/b] This Rift acts as a warp-point, allowing the Warlock to recall to the Rift by activating the Class Ability a second time while it remains active. That's all it does, no healing, no empowering, just a quick relocation method. An alternative idea could be you set down two (half) Rifts which acts as warp-gates, allowing you to travel instantly from Rift to Rift. [i](or)[/i] [b]Charging Rift -[/b] Allies who stand in the Rift have enhanced recharge rates for their Melee, Grenade, and Super Abilities. The Warlock would also benefit from faster cooldowns while in the Rift, much like a Titan's Sun Spot. The Rift however, has a shorter life span, so allies will need to gather up quickly to benefit. This ability would come in handy during Raids just before a boss encounter as you can place down a rift and get your team charged up. [/quote] The third class ability wouldn't have to be exactly like the ideas I presented, this is more of a "What if" concept than anything. I would really like to see some sort of third class ability added to each skill tree, as it would add more variety to builds. Anyways, thanks for reading!

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  • Edited by tekred57: 7/22/2019 9:47:11 PM
    Warlock Suspension Rift- A rift that, when enemies step on, launches them upwards and suspends them in the air. Hunter Illusionist Dodge- Sends an illusion that dodges the opposite direction you do. Titan Movable Barricade- Attaches a barricade to the titan that moves with the titan but covers less area.

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    • Dodging making the enemy’s weapon reload lol? That wouldn’t work considering how largely the radar is. Anyone can see you walking up then doge then rush with shotgun lol

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      • I’m a hunter main. Neither of those dodges should ever see the light of day.

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        • I think we need more class customization, meaning different talents cAn be selected

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        • Not all ideas should be shared.

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          • Some more suggestions: Empowering barricade. Same size as towering barricades. Perhaps semicircular to avoid confusion. Doesn’t block bullets or provide damage reduction but increases damage of ally bullets/projectiles passing through it Blink Dodge. Much faster dodge that confers no bonuses but can be used much more often (like shadestep) Accelerative Rift. Similar OP’s idea. A rift that grants slightly improved reload speed, ads speed, grenade and melee charge (not super) and mobility. (Bonus mobility would last for a few seconds after exiting rift)

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            • Solid ideas. I have a few small kinks to add to that but will do so later on.

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            • Some of these seem... Complex... Though, I am partial to the idea of getting a 3rd variant of each class ability (Honestly, I'd love to see all of Class, Jump and Grenade abilities get 4 variants) My ideas would be something like: [u][b]Hunter:[/b][/u] [b]Scoundrel's Dodge[/b] - Dodge and restore health/gain overshield. (Hunters are very much lacking a way to regain health in their trees, this could be a nice little boost to help them out) [u] [b]Titan:[/b][/u] [b]Fortifying Barricade[/b] - Extra large semi-permeable barricade. Doesn't block attacks, merely reduces their damage. Allies can shoot through it freely. (Something defensive that doesn't also screw you and your team over) [u][b]Warlock:[/b][/u] [b]Accelerating Rift[/b] - Increases allies movement speed and reload speed while inside as well as for X seconds after leaving. (Sort of like a budget Lunafaction for people who don't have (Or run) Lunafaction. Also, something that can be used in PvP without having to be tied to a certain location)

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              • Some of those ideas are a bit game-breaking, but I do like the idea of having an another option for my class ability.

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