its useless because one spin hits the enemy twice so if landed one hit the other one isn't guaranteed and its slow plus the hit detection doesn't go the direction you want and so is the hit registration is poor so please fix it
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Edited by PRIME_-LeGEND: 7/23/2019 1:13:40 AMThe spin attack should deflect bullets and goddamn blade barrage and nova bomb. Imagine hammering back a nova bomb, how cool would that be
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it reminds me of the chimney sweeps in mary poppins.
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When is the last time you gave your Titan a handy He might just be frustrated
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Burning Maul is low-key pretty good at shutting down other supers. Obviously it’s not bringing down a Dawn Blade, but playing whack-a-mole against Stormcallers, Strikers, and Spectral Blades is fun
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Edited by Legend of Jordy: 7/21/2019 7:29:14 AMMaybe you’re spinning counter-clockwise instead of clockwise? I usually try to get my maul swinging at the same rotational direction as the sun for maximum solar damage output.
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I hate that super so much I never bothered to finish more then first node
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Better tracking, less super cost. Maybe a bit greedy but let us not lose momentum when we hit with the spin attack. Imagine keep hitting a giant servitor mid air XD. Also give it an exotic like raiden flux. Hitting attacks with it extends the duration of the super.
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The biggest issue is it cost [i]more[/i] energy than the heavy attack but does less than half the damage.
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Replace it with suncharge
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Is it serious?Are we really playing the same game?
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Just buff titans please. Warlocks do everything a titan does but better.
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When i read it on the tree, it sounded great. When i did it, i was disapointed.
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No, but it is a SHITLOAD of fun to spin circles around a Primeval for 15 seconds a round.
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I thought you were talking about darth maul on fire....
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Edited by Hatter: 7/19/2019 9:42:16 PMBut that slam attack is singlehandedly the most terrifying thing I have ever seen in PvP. I legit run away...in my super from that thing.
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Bump for op. Cause one day they are supposed to have a solar week and God forbid a void week where they completely overlook nightstalker tether activation time.
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I should be able to hold the button down and be able to keep spinning I was really confused when i first used the super
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I was disappointed when I found out it was a spin attack and not a combo attack like the other melee based supers. It looks so dumb. I also don't like the fact that the slam attack keeps you in one place when you use it consecutively. I'd like some freedom of movement. They need to rework the entire tree. Who cares about health regen when picking up the hammer? The moment you get tapped in the pinky toe your regeneration stops. It doesn't give chunks of health like bottom tree hammers. The throwing hammer should've been a weaker version of top tree hammer's Vulcan's Rage for ad clear. Also, the damage of middle tree is pitifully weak if you don't proc Roaring Flames before unleashing it. If you combine Synthoceps and Roaring Flames you can dish out Celestial Nighthawk levels of damage. The other hammers can dish out decent damage without using Melting Point or stepping into a Sunspot though it's still recommended to use those to your advantage. I'm just saying that at least they can do something without setup unlike middle tree hammer.
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Spamming r2 is all we can do rn. It is good on small maps, especially the small tangled shore one
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Agreed. Burning Maul in its current state is horrible.
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Amen. If only there were some big effect when you spin, like a tornado of flame that goes vertically. (also because vertical targets make this super absolutely sad. Think that Gambit primeval that's a big servitor in the air. Super turns into uselessness)
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I wish it had an upper cut instead like the archons forge hammer had
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Can we get a massive uppercut attack with Burning maul?
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Solution: When you spin ... The Devs can make your spin: Last longer when it hits and extends the duration and speed of the spin as long as you are hitting something while spinning ... this extended spin duration can max out at 12seconds(depending on the amount of kills and hits) Now, The Devs can even make an exotic that pairs well with this: Summer Tears Chest Exotic ... hitting or killing an enemy with spin or burning mall immediately recharges melee, abilities, and grenades for you and nearby allies.
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*burning maul sucks and needs a fix.