Would people still be complaining about the loot and only getting one chest? or would they view it as reasonable and still enjoy the activity for what it is? Edit: Seems like most people would want a game mode that is hard but last only about ten min where the reward is a weapon of their choosing (in the archetype they desire) with the specific perks they are looking for for their own god roll and master worked to the stat they want. In which I'm guessing they would play it just enough times (5-6) to get all the different weapon types they want then would never play it again.
It takes the same time as a strike, gives a powerful reward and you can choose what you get and its masterwork stat. If that isn't worth the time, then neither are the majority of milestones, strikes, pvp and gambit. Only the forges offer anything similar and they need prep work. So the question is what are these people doing if 15 mins isn't worth a guaranteed drop?