Just wanna update this. I'm giving up. No gun it's worth the sacrifice of going through the comp playlist while not enjoying playing pvp in the first place. Bungie probably wont even see this, but I'll just let my opinion that the revoker quest it's a big improvement over what we had in previous seasons with recluse and lunas Edit: Nice to see people engaging in the conversation, agreeing or not. Last night I went on lfg forums trying to find a team and I saw paid carries being offered for the first time. That is a joke, I mean, I'm not trying to say what people can or cannot charge for (and believe me it's not cheap) but if all comp weapons were based in total glory points and not actual ranks that wouldn't even be a thing.
My question is why don’t we get Glory points from Quickplay wins? I mean valour is valour and it’ll still reward you regardless of win or loss. But Glory should be counted everywhere in the Crucible. Well actually both should be. Idk but I know a lot of people that are competitive and play comp to get their weapons then they jump to quick play and never look back. I know that the clan I’m in prefers to go quickplay as we’re a pretty sizeable clan. But honestly though I’ve got more wins with them in quickplay then I’m comp with randoms. Maybe if it was Quickplay ranked and Quickplay... but even still why does it matter? I mean just the fact that we’re playing other players should count. Some people never touch Crucible. And shouldn’t the weapons be something to encourage people to play in an area that they otherwise would never touch? I see a lot of gripe over this from PvE players and casual PvP players. I feel em, and I hope that Bungie does toy around with Crucible a little more and hopefully tweak the weapons quests. Maybe by doing three valour resets to replace the demands of glory? Idk. It’s in Bungie hands and hopefully they are monitoring the situation.