Would people still be complaining about the loot and only getting one chest? or would they view it as reasonable and still enjoy the activity for what it is? Edit: Seems like most people would want a game mode that is hard but last only about ten min where the reward is a weapon of their choosing (in the archetype they desire) with the specific perks they are looking for for their own god roll and master worked to the stat they want. In which I'm guessing they would play it just enough times (5-6) to get all the different weapon types they want then would never play it again.
Edited by Kingsgrace: 7/15/2019 4:49:29 PMIt would have just been another weekly, nothing more. Here's some of the common arguments, and some counters - 1) People praised it at the start - People praised it because it was something of a new format for a casual activity, doesn't mean they weren't going to get tired of it pretty quickly. Everyone praised Gambit Prime at the start, doesn't mean they're not sick of it now. 2) You get to pick your item and masterwork - That's great... if the roll is any good. If it's a trash roll it's still a trash item and just going to be scrapped. Ironically the random drop format made it more exciting to get a good roll, because A) you were never really expecting it, and B) you were rarely trying to get something specific. Getting to pick your loot actually works against itself in a sense because getting something bad makes it that much more disappointing. 3) People are just spoilt - It's a looter/shooter RPG lite... we like loot. DUH. 4) It's the most efficient grind - Efficiency without entertainment and a sense of progression overall doesn't make for good replay value. Destiny's 2 grind overall is lacking because it offers nothing outside of single loot drops, there are no valuable currencies, no reputations to increase, no crafting skills to master, no smaller goals to work towards, no character progressions etc. Whilst this may change with Shadowkeep, this is about the game as of NOW. 5) I'm fine with it because I got the good rolls already - good for you, lil buddy... how about everyone else? 6) If there was never an exploit people wouldn't be complaining - No, they'd have just got bored of it and stopped playing like everything else. The chest exploit gave players a taste of an actual casual endgame activity they could sink time into consistently and feel adequately rewarded for doing so. The multiple chest Menagerie was the casual players raid in essence. The multiple chests offered a set of rewards that even if they weren't worth using as gear, they were worth getting for materials.