[b]THIS IS A VERY EARLY CONCEPT[/b]
I was thinking about a raid boss that would deny raid teams the chance to melt it. How? [u]The team is constantly broken up and never shoots the boss as a team. [/u]
Each player enters the arena from their own spot, similar to the plates that activate the Riven encounter. Rather than meeting up, each player is dispensed into their own room ALONE. The walls are clear and the boss is in the center of the arena [i](a large Vex Hydra would be best; stationary and the Vex have clear walls like in the Pyramidion)[/i]. A random player is chosen to complete a simple mechanic to start the encounter (like carrying placing arc charge). They then have their front wall open to face the boss. They can do damage to a point, but the boss will go immune pretty early on (maybe every 5% health). The other players must clear ads and then complete another simple mechanic (like shooting oracles around their room). Once all 5 other players have done this, the boss chooses a random player to open their front wall and begin the same room cycle.
[b]WIPE MECHANIC:[/b] The boss gives each cycle a timer, and if the chosen player hasn’t dealt enough damage and/or everyone else hasn’t completed their mechanic in time, the boss wipes the team.
[u]This design would:[/u]
-spread out damage to avoid one big damage section
-keep players from melting with a Tractor Cannon or Outbreaks
-be easy to learn but require everyone to play a part
Bungie, I give you full rights to this idea. Seriously, I’d love to play this!
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I say 2 people per room so that its not a wipe if he dies and no immune mechanic just a timer on dps phase