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Destiny 2

Discuss all things Destiny 2.
6/23/2019 4:36:12 PM
20

Story feedback: missions, Ghost, our voice

So I'm sure we're all well acquainted with the fact that Destiny has never exactly had the EPIC SWEEPING CAMPAIGN that Bungie had in their previous work, and that Bungie is most definitely focusing on fixing the game as a whole before improving their writing. Regardless I just decided that with shadowkeep coming up that this would be a perfect time to remind people (mostly Bungie writers) that story does matter and give a few points of criticism 1. Mission structure: ok this is a big one. Destiny seems to fallow a very repetitive formula when it comes to story missions, the main campaign goes all out while the fallowing expansions offer us about 5 at minimum. I'm sure I don't have to explain to the average person that only 5 missions that last about 20 minutes each does not convey a story all that well. Look at rise of iron, in the first mission we're fighting the new sepiks perfected and about three missions later we've effectively killed off the reanimated Iron Lord's, that's very underwhelming. You can't just introduce the next big threat, find out how to beat them an hour later, and then kill 'em off for good But there's a way you can get around this problem... Let look at Forsaken. Have you ever noticed how many missions Forsaken technically has? 5. I'm sure your saying to yourself that there's now way there can be five, what about all the Barons? Well those were adventures, and it was genius. Bungie essentially doubled the amount of story missions by sacrificing the adventures and turning them from self contained stories to actual parts of the main campaign. Keep that in mind Bungie 2. Ghost: alright where do we start? Ghost is a very.... Controversial character in the Destiny universe. Some players love him while others despise him, and while you can't make everyone fall in love with the little guy it is a bit concerning that the majority of the player base finds their supposed "best friend and partner" a pain in the neck. There's a difference between lovably annoying and annoyingly lovable. Wheatley from portal 2 is an example of lovably annoying, while the Minions are annoyingly lovable. In the future I want Bungie to really rework Ghost's relationship with the player, make him mean something to us. 3. Finally! The big one! Bungie has officially stated that they want to make Destiny more of an RPG, with more personal and customizable aspects of the game and your character. In forsaken our Guardian finally talked... For 6 seconds. While I'm sooooo glad we're breaking ground (🙄) this isn't enough. Our Guardian doesn't need to be chatty, they just need to partake in conversation and have a personality of their own. Now I understand why this may never come to pass, the player character has 6 potential voice actors times the number of languages Destiny 2 can come in. But what I'm trying to say is if you want an RPG you better delver on the R and the P And that's about it, leave your opinions in the comments and maybe just maybe Cozmo or DMG will see this

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  • Big, big agree with the RPG stuff. I'm not generally a FPS person, I'll always consider myself an RPG player above all else. As a result of this, and Bungies baffling approach to Destiny since launch in 2014, I've had a complicated relationship with the game. I've sworn off it several times but then they go and release TTK for D1 and Forsaken with D2, both of which pulled me back down the rabbit hole. I'm now back again because I love the sound of shadowkeep and I'm desperately hoping they keep going down the more RPG focused route. I need - personally - more character development, more involved and bigger questlines, new enemies, less predictable structure (enter room, get ghost to do the thing, kill mobs.) New characters would be nice. A new freaking Hunter vanguard PLEASE bungie. And a light hearted character somewhere. Since cayde died it's all been a bit dull. The drifter being the only exception and he's all mysterious so we can't really get attached to him. Customisation, conversation, just more actual personality. Including ghost. Now I bloody love ghost, I'm even planning a tattoo. But I think my emotional attachment to him comes more from myself than from the game, if that makes sense? But yes he could do with more fleshing out and a real, tangible reason to love him. I have several irritations with the game and a bit of a love/hate relationship with it but I've resigned myself to the fact that overall, I love it. I would just like to be able to get really into the story without relying on tonnes of lore to make it make sense. (I really like the lore, I'd just like more in game narrative.) Caydes death was the only time the story really grabbed me by the proverbial balls and made me truly care, because he was the only character worth caring about. So more relatable characters we can become friends with would be a huge thing for me. But don't kill them off just to get a reaction, don't fall into the game of thrones trap lol. I could go on but this is already a huge wall of text so I'll shut up and go and shoot some stuff...

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