Getting pretty tired of getting instakilled by physics like im fine with getting thrown away by a boss stomp or a taken boop but man why does the slightest shove into a wall kill me? I was playing menagerie(the riposte) last night and i was at the edge of an ogre slam and it threw me into a wall at what seemed like the pace of a brisk walk and i died from it.. like seriously? My guardian legitimately can run faster than the speed i hit the wall yet i died. It really reminds me of drowning in a teaspoon of water back in halo, having this super powerful person who has defeated all these powerful and evil entities defeated by something that couldnt kill a kitten. Edit: so its evident that i may have not worded this properly to convey my point well, im not asking for realistic physics im just asking for the threshold at which you are killed by physics be increased. If i get tossed at a wall like a rag doll im fine with getting killed but when i hit a wall at speeds that my guardian can exceed through their own abillity yet i still die is what i have a problem with.
Just touch the wall *Guardian down*