@bungie now that you have made glimmer a resource we actually depend on, can you please provide an option to break down more than 5 shaders at a time? One way you can do this is if we have more than 100 of a given shader, we can break down 50 at a time. Also, on Xbox there is a X, Y and A button that can be assigned to simply breakdown all shaders in the stack. Slowly converting resource takes away from the little time I have to enjoy your game and is a bad user experience.
Upvote if you agree.
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Honestly, it’s purely cosmetic. Once we get it, that should be it. It shouldn’t be an inventory item, it shouldn’t be a consumable. It should be a thing I can use infinitely without having to spend resources once I’ve acquired it.