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6/15/2019 5:20:56 PM
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Scout Rifles?

In PvE almost every non-exotic scout drastically underperforms. When an entire weapon class just is ignored by most players, that’s not a good sign. I want to like scouts, I really do, but they’re outperformed by pulses at longer ranges and mid range, and are way outclassed by hand cannons at closer ranges. Please buff them to bring them in line with other weapons, and make them viable options for PvE play. As someone who rarely goes into the crucible, I don’t know enough to give an opinion about the performance of scouts there, so if others can give feedback below, it’s be appreciated.

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  • Well, lets get interesting (this are the characteristics according to my logic, if someone thinks I missed something is welcome to clarify) Scout Rifles: long barrel / semiautomatic (bigger rounds) / iron sights, reflex sights, scoped sights / high stability / low-medium recoil / long range Pulse riles: long barrel / burst fire (3-5 rounds) / iron sights, reflex sights, scoped sights / medium stability / medium-high recoil / medium range Hand cannons (aka 16th century tech): short barrel / single action, double action (big rounds) / iron sights....only / medium stability / high recoil / short range So I know what you mean scouts being crap for pve, because game designers screw the part of the range / stability giving hand cannons an effective range that is not possible to have due to the weapon characteristics and the trigger action on a rev...hand cannon would make them even less accurate, also they screwed the impact of the weapon because of the damage the rounds inflict, scout being a middle spot between a sniper and a combat rifle, the impact should be higher and keep the damage value for longer distances than a hand cannon which with such a short barrel should decay in a few meters, but meh I doubt they'll ever see this logic, because there are a lot more hand cannon exotics and quests tied to them than any scout rifles

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