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Destiny 2

Discuss all things Destiny 2.
Edited by ClexMix: 6/16/2019 8:01:12 AM
18

Bungee we need new class abilities

So it’s been a little bit since we got new supers. Some of which aren’t used nearly as often as older supers, titans and hunters especially. And while getting new supers would be fun, it would still fall under the issues with balancing exotics and gameplay around them. However, getting new class abilities that would be more of an extension of existing ones would add first of all more class identity but also a new flavor of play style of each class. Something to give each class the ability of choosing another way to approach solo and group play so while these new abilities wouldn’t outweigh the use of the current class abilities completely. For titans we should be able to hold down the wall barricade ability to give us a minor overshield on kill with weapons (not grenades or supers) that would last for 3/4 of the duration of a barricade... Or the ability to spend only .5 of a round as we fire if using the rally barricade (so we would get essentially double clip size ie. two rockets per clip) lasting for 1/2 or 3/4 the length of a rally barricade. For hunters using the reload dodge they should get a buff that allows them to be untargetable by npcs for each weapon kill for a few seconds refreshing on kill. The buff itself allowing to become untargetable lasting for maybe 20-25 seconds. And the melee dodge to just change out for melee kills instead. For warlocks holding down the rift ability for most of the sub classes (besides the ones that already change rift) should allow warlocks using healing rift to gain a small portion of health back on bullet hit with a slight damage buff (1-2x rampage buff for example while also stacking with other damage buffs) And for warlocks using the empowering rift giving them a damage buff (3x rampage equivalent while also stacking with other damage buffs) and only a slight heal on bullet hit. I believe adding these new ways to use the class abilities by holding down the buttons like warlock grenades or using ward of dawn, should give all players of each class another type of play style that would really benefit solo gameplay or niche gameplay in group scenarios. With you guys at Bungie teasing that Shadowkeep will have more focus on story which I assume will mean story missions that can be played solo, something like this will also give players a little QoL and neat gameplay in the solo environment. Because let’s be honest, having to stand in a rift as a warlock or behind a barricade as a titan sometimes when you want to speed run through a daily heroic story mission doesn’t really fit well. I’d also be completely inclined on using these new abilities to try to find new ways to tackle group gameplay because there are times you don’t need two locks to drop down rifts... like... a lot of times actually. Also just so we don’t haves issues with balancing to where the charged abilities would either be way to op in pvp I think they should be disabled for that game mode. I’d really love to hear what other players think about sotlike this and especially the devs.

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  • Can the hunters get one where we don’t get one shot by literally everything. Titans and warlocks turn into God’s when they pop there supers and Hunters turn in to squishies that poke you sometimes.

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    • Yeah, like Combustion on Golden Gun. Why the -blam!- was it removed?

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      • um BB is incredibly used so is wraith

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        • I made a post the other day about something similar to this but it didn’t get much attention. But I’m really wanting some more subclasses and supers, even if that means adding some new elements to the game. My dream honestly though? A fourth class. But that probably won’t happen.

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          • I know Bungie has this thing where they can’t take unsolicited emails on suggestions to the game but they refer to their forums for making suggestions. I urge anyone who has ideas on what changes this game needs besides the typical buff underperforming supers/exotics to make posts especially given their current statements on how their views on creating content is listening to the player base.

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          • soon we may have darkness ones..

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            • All bungie needs to do is fix the shit that in game already not add more crap

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              • I can appreciate the idea but why is it that hunters is only effective against npcs and titans/locks get more healing n shielding when hunters already have 0 of both. I know it's just quick suggestion ideas but the bias from people is just unreal on d2 zzzz.

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                  The arc hunter one is dogshit, the titan ones are ok but have no real purpose in pve, i think warlocks got the best new supers

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                  • I think it should be different Warlocks should be able to create a rift that regenerates abilities Titans should be able to do a wall reflects energy shots back at the user Hunters should be able to dodge and get a mobility buff

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                    • I believe the only way to go now with the rumours of darkness and the light would be an obvious new 2 classes of light and dark. Either that or a poison/acid type class

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                      • We need a whole new class or 2 or 3. Imagine being able to make 3 all new characters, with brand new armor sets and abilities.

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                        • Maybe Bungie are working on more class abilities for Shadowkeep. I definitely want my Hunter to do more than dodge, my Titan to do more than barricade, and my Warlock to more than rift.

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                          • Edited by Ogma: Destroyer of Worlds: 6/16/2019 12:36:53 PM
                            I’ll take new class abilities, but I’d just REALLY like them to rework what we have right now first. It’s WAY too rigid with everything being tree specific. Like the game is, in general. A player’s subclass should be just the element. That’s it. The abilities and supers should match it. Grenades should be a type that matches the element as well. Any grenade or ability combination should be available. Bring back the things from D1 that were removed while you’re at it, too. Want to be a an arc gunslinger that can dodge to go invisible that has a smoke bomb and a wall grenade? Why not? Open the game up. Let players truly create the loadout they like. This game suffers tremendously for it’s unnecessary rigidity.

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                            • I just need my subclass trees to be like destiny 1 there's so many builds i can make with my titan. I can have burning maul then for melee melting point. 😭

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                              • Another point to be made about the class abilities is they should increase the cool down length by 50% using the “new” abilities. Reason being is to not completely change the group meta as well as make them too powerful int terms of trying to find new ways to cheese bosses. There needs to be a slight drawback to using them. Granted in solo play it shouldn’t effect gameplay too much because most of the time I run story missions I barely have to use current class abilities if at all. Other than hunter reload dodge because why not. Think about being in a raid as a warlock with another warlock who is running well of radiance. You want to run add clear or chaos reach, for an extended burn phase your rift isn’t needed so you’d be able to pop your solo buff for extended weapon damage phases. Now if you had to use a healing rift before because you had screwed up add clear that obviously wouldn’t be up for the burn phase.

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                              • Yesss

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                              • Sorry for the poor paragraph structure, doing this on my phone was a bad idea. Still worth the read through

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