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Edited by Odin: 5/21/2019 12:09:09 AM
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Odin

Edit: You mean actual 6v6 maps, not just more maps. Having only 4v4 maps is literally the cause of a few issues in PvP especially when it comes to nerfs. As far as creating content, the in-game content is what they should be focusing on to improve the loot system that would improve the progression.
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  • You would think after 8 months without any change strikes would at least get bumped up to the new lvl cap.

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  • [quote]You would think after 8 months without any change strikes would at least get bumped up to the new lvl cap.[/quote] A lot of things that are not getting the attention as they should have been since this Annual Pass released is due to Bungie not having the manpower working on D2. Bungie lied to the player base by misleading on what they were going to be doing before D2 released knowing they stated that D2 was going to have issues and they would work on it to maintain it. The truth is, they have a skeleton crew working on D2 while the rest is either working on D3 or that new IP. Longer story short, Bungie is literally not keeping up on their end of the bargain.

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  • Someone pointed to an article where they interviewed the Bungie lead that designed Zero Hour (they were trying to disprove my point that Bungie are lazy developers). In the interview, they state that Zero Hour took 7 months to create...... No wonder content is so slow if a piece of content that small took 7 months......

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  • I haven't played in a good couple of month so I don't know what it's about. Although, 7 months is a long time that it depends on the size of the content being created. What I'm curious about since I haven't been playing. How big is this content Zero Hour?

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  • Similar to the whisper quest, but in the tower, re-using a few assets and mainly corridors and enclosed maintenance areas. The enemies are always in the same position, there are no set pieces or major AI requirements. Jumping sections, a small corridor "maze". I'd say the whisper quest was more creative and took more work personally, and that took 4 months with a smaller team ( sourced from interview with lead designer of both missions). If shattered throne took 7 months, I'd get it.

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  • Ouch

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  • A little focus on some old shit wouldn’t hurt either.

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  • Agreed, I can make a list but I'll spare you, lol.

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  • Shit my friend, I'd love to add to your list. How about reevaluate the whole consumables page to make some consistancy (4 yr consumables, I'm looking at you).

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