...A BRAND NEW SUPER CAR!!! HOW WOULD YOU FEEL IF.... -----in 12 weeks, you have to swap out that V12 for a 4 cylinder John Deere tractor motor? -----The all micro fiber sports bucket seats need to be traded out for a vinyl bench seat? -----The paint flakes and chips off like a 2nd grader used it as a science experiment? -----That 10-speed manual is replaced by an old automatic on the column? -----Your high-end sound system was replaced by an old 8-track player with 1 waffle cone 4 1/2" midrange speaker located at the center of your dash? -----Your Foose or Budnik rims were replaced by cracked hubcaps? -----Your 0-60mph in 3.1 seconds was lifted to a flat 7.0 seconds for the sake of "it's impossible to keep bringing things up"? -----Your 202 mph car was governed to top out at 99.5 mph? Poor fuel economy stays the same?? This is exactly how Bungie manages this game. They provide us that Super Car for about 3 months. WotW is a GREAT example. This will be the 5th nerf to WotW in less than 1 year and brought down to really a Legendary level. Tatara's Gaze with Box Breathing (which I used anyway) is better IMO...with this future nerf, there is no comparison. Gaze all the way!! ...... but this is what they do. LH/NF same thing. The super ability gear - same thing. Sleeper - same thing. But Hey!! Poor fuel economy (enhancement cores for infusion) can stay the same!! You keep buying fuel while I make your car less enticing to drive until it comes to the point of embarrassment ("people still play that game?"). I cant say I can argue w this video. https://youtu.be/d2bY7SPBRao
Normally, in games based on loot progression, you could overpower challenges given enough time. The loot in D2 is so unimpactful, that even 50 light levels above something, you only feel slightly stronger than before. That's something D2 fails to get right; it doesn't reward the grind. It doesn't reward time and patience put into it, which is why it can't hold players anymore than a net could hold water. Getting "better" loot isn't actually better because there are so many mechanics that do not get any less stubborn regardless of how optimized you are. One would think that D2 isn't even a game designed around loot because of this. The difference between a blue and a "god roll" legendary is so minuscule it's laughable, once you look at the bigger picture.