The crucible maps. D1 maps were designed to push skill sets, weapons, abilities, etc... The weapons in d1 did not offer nearly the diversity if you really think back.. just newer variation through time. BUT the maps made players, for the most part, have back up plans at the ready at all times. There was better control points, lanes, and close quarter offerings on each map and that is usually dictated per the better team. There are always scenarios that throws my point out the window.. but for most part, the design and rotation had a far better effect. Heavy limitation would be next. These two points go neck and neck.. Good players control heavy and are ready to fight for it... shotguns and hand cannons. Since we constantly fight for heavy.. this is our meta.
Totally agreed with this point. So many maps just are not designed for the volume of players on them, and usually the heavy is attached to a wall out of the way in close quarters situations. Same goes for 2 out of 3 objectives on most maps. Where as an increase of larger scale more open maps would be fantastic, I get the suspicion that map creation isn't quite on Bungies to do list currently
Edited by rodog1973: 4/29/2019 5:57:22 PMYeah. It is probably too late at this point... Then again.. I honestly think bungie is making some great changes currently. We all know where d2 is and honestly, there is no fix. My point, sure some might come back etc... But pvp is pvp. I think the incoming nerf is to make sure trials will be in a good place and I would expect some pvp changes like maps and rotations. Be it they are d1 maps or what have ya.. I think this will be the focus for next seasons kick off. But great post. Well thought out and on point. We just need the two other topics to help make it shine a little more. I was playing private matches with a friend of mine in d1 over the weekend.. that is what made this all come out.
I feel like they should add some of the gambit maps to crucible...