With the introduction of Forsaken and its 9 new supers each class had a super that dominated the playing field and totally overshadowed its predecessors. Now with the super balancing patch out and active the other supers which saw a drastic decrease in playtime have been revitalized. That being said there still remain stark differences between subclass power and none more so than Warlock void grenades. Charging these grenades gives either increased grenade damage, size and efficacy or full health with Devour buff. Finally with Forsaken and the introduction of Nova Warp and handheld super nova the Warlock grenade was at a strong place, but the speed of handheld super nova's charge time is far superior to its counterparts. Handheld supernova takes half the time the other two grenades do and its a one shot grenade within optimal ranges. One grenade is a purely defensive tactic with Devour while the other doesn't guarantee a kill even fully charging the grenade. I would ask for an explanation why these grenades didnt receive a buff to their charge time, and if it didn't become a conversation I wish to start one.
Storm grenade is also weak. Today I watched opposing players just walk through my grenades over and over without even losing their shield.