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Edited by LongMo: 2/15/2019 5:15:21 PM
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I would like to ask some questions from the Crucible team if there is any (Long Post)

Dear Bungie, I would like to ask some questions about crucible balance and give some suggestions. Please come and answer these if you feel like, if you give me reasons why there things are like this and i just don't understand game design i accept it. But please tell me why these things can happen. First of all, I'm not trying to talk about gun balance, but class and abilities. Here are my questions: 1. Why Hunter knife doesn't 1 hit kill when you crit with them? Yes it is ranged, HOWEVER it can only kill 1 person maximum, has travel time, and titans can already 1 hit kill with shoulder charge and kill MULTIPLE enemies. Same with mid void Warlock's charged grenade. Also, if you actually buff it don't nerf the get a knife back on precision hit, because Titans can already infinity shoulder charge with Skullfort. 2 Why Warlock Nova Bombs with Skull of Ahamkara/Well with Phoenix Protocol or Titan bottom arc tree Super regen is fine but Blade Barrage with Shards of Galanor is not? For pve it was completly fine and the nerf didn't hit pvp so i don't know what to belive. If you actually want to nerf it for pvp here is what you do. You either turn on self damage ONLY or tweak Shards of Galanor so 3-4 red health enemies (which are guardians too) only gives back around 20% super, but after that it increase exponentionally. So if you dont kill a whole enemy team in PVP or just shut down a enemy super than you only get back like 20% super, but if you are good and kill the whole team you can get more back. In pve you also can have the same old super regen. 3 Hunter grenades are mostly good for dmage only, since our grenades doesn't have effects like Titan supressing grenade or Warlocks lingering greande for area control. (Expect the solar grenade). If our grenade is only good for damage than can we get some buffs on them? 4 Why Titans can have a Super that is BOTH a panic super and a roaming one WITH good super regen? And this is in pvp. The arc super hits the ground killing everyone around which is a panic super, and than they can roam around killing people and regen super. How does this seems fair againts Blade Barrage? 5. Also why shoulder charge is a 1 hit kill but mid arc Hunter melle is not? Titan only need to run. Hunters need to run AND slide and still not 1 hit kill. Just to clarify some things, I do belive the nerfs to blade dancer was justified, and Warlock Handheld Supernova nerfs were too much. I would also like to suggest that you Nerf big with Buffs ONLY. For example, Blade Dancer is too strong in PVP? Than nerf it's duration but buff it's damage. It will be still 1 hit kill in pvp so that wont change but pve will get something back. This doesn't seems that hard. Please Bungie let's not go back for nerfing everything. Sincerely a worried Destiny pvp player.

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