I grinded out 2 straight days for the Malfeasance and I'm a little underwhelmed by it. I like it as a solid Hand Cannon but i think it could use a little tweaking. Heres some ideas i think would be pretty cool for the Malfeasance.
1)Do additional damage to gurdians during their super.
I think this would be a great perk to add to the Malfeasance especially because the Drifter meant the weapon to fight against a gurdian. Not to mention its a weapon of darkness. It would be a great tool to use against warriors of the light.
2) make the explosions alot bigger
3) When shooting taken enemies a feeding frenzy type perk activates. Given that its a dark weapon just doing additional damage on the taken seems a little underwhelming. Not to say its not a good perk to still keep. But it would be cool for a hand cannon to start shooting faster and stronger.
Just a couple of ideas i was spitballing guys. If you have any others id love to hear them too.
Your role as a moderator enables you immediately ban this user from messaging (bypassing the report queue) if you select a punishment.
7 Day Ban
7 Day Ban
30 Day Ban
Permanent Ban
This site uses cookies to provide you with the best possible user experience. By clicking 'Accept', you agree to the policies documented at Cookie Policy and Privacy Policy.
Accept
This site uses cookies to provide you with the best possible user experience. By continuing to use this site, you agree to the policies documented at Cookie Policy and Privacy Policy.
close
Our policies have recently changed. By clicking 'Accept', you agree to the updated policies documented at Cookie Policy and Privacy Policy.
Accept
Our policies have recently changed. By continuing to use this site, you agree to the updated policies documented at Cookie Policy and Privacy Policy.