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1/4/2019 4:02:15 AM
3

Kells grave is a slideshow

Since feedback doesn't include game issues, guess this goes here. If you've ever wondered what it would be like to play a video game displayed on a flip-book, this is the map to play. You'll be amazed at just how realistic the images look, at a maximum framerate of 10 per second! Seriously though, this map is hardly playable. The AI is not restrained by the frame lag, but the players certainly are, going down to the lower section of this map is a death sentence because you can sprint jump shoot and turn and then you start to sprint (because the inputs are so damned delayed). I can pull and let off my trigger completely before my gun fires on its own a second later. Good luck saving yourself from falling to your death in the shit river, because your jump doesn't happen until after you hit the instant-kill (why tho???) ground. You can't aim down sights at all because it just makes things worse, your reticule has gone from being smooth in normal games to jumping 5 feet at a time in this choppy map so it's hard to aim at things, it's like I'm playing an n64 shooter without the auto aim. Good luck trying to snipe an invader who is running on a buffed up pro/x console to ignore the problem, it's essentially a guy in mud trying to fight a guy on land, one is completely unrestricted and the other is hugely handicapped. Turn off particle effects, make the motes not have to do a full song and dance display just pop them on the damn ground, freaking do ANYTHING to make this map playable, please. It's one of 2 gambit maps I actually like the design of, and I'm able to deal with invaders, but 80% of the time it's unplayable because of how laggy it is.

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