I like finding different ways to get through stuff.
Back in Pathfinder we were in some dungeon I can't remember and came to a room with a brazier in the middle. Suddenly four shadow demons appear, ignore us and start chanting, and the brazier is lit! The Paladin rolls high enough to figure out they're summoning a major big bad that'll end the world, so we try to fight them, but weapons are useless and we only have two spell casters that are a bit worn out from the last fight.
So we run out and the demons don't follow us. In fact, they vanish and the brazier goes out. We walk in again and the same thing happens, the demons stand there chanting and the brazier lights up. So the monk suggests, "Let's try tipping the brazier over?" So we try. It's made of stone though so we have to hack at it a bit first, the demons don't seem to care.
Meanwhile the GM is sitting there with his book, scratching his beard, and just shrugs, "I mean there's nothing here that says you CANT do that...make some rolls to see if you manage to break it before they finish chanting."
We do.
Best part about this? It was a very large dungeon and we had to make frequent trips back through it to resupply so we ended up doing that like 4 times before we TPKd deeper in.
English
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Yeah, creative solutions are always the best solutions. Unless it’s with Wish. Then they’re also the riskiest solutions.
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[quote]Yeah, creative solutions are always the best solutions.[/quote]