One of Malfeasance’s perks is increased damage to Gambit invaders/while invading. This perk is very niche and is only active at very select times while playing Gambit.
A proposed change would be increased damage to shielded enemies.
With this change, it would make more sense to use Malfeasance (a primary weapon) against enemies with shields. This change would also make Malfeasance a viable option to use against guardians with their super in the crucible.
This change would benefit both PVE and PVP play.
Thoughts, comments, concerns?