I'll start with the good. You increased the amount of super energy for warlocks using the Dire Skull of Ahamkara. That's great! It needed it! You guys even said it was underpowered, it's like playing my D1 voidlock again! That said... You took the same thing for the hunters (Orpheus Rigs) and nerfed it 💀💀💀 I did some tests runs in the pyramidion nightfall. I ran it solo to make sure there was no damage from other sources. Using the Warlock's DSoA i was consistently able to get my super back or in some instances to 95% while as a hunter using my Orpheus Rigs was quite frustrating. At most I was able to get back 85% super energy while tethering and killing the same groups i used for my Warlock. The deadfall doesn't seem to last long enough (or strong enough) to keep the groups tethered, bloom no longer does as much DAMAGE. This results in ads not dying quickly, walking out of the tether and even if everything goes perfect, it's now the same or worse than the Dire Skull of Ahamkara for the Warlock before it got buffed. So, if the DSoA was underpowered and unacceptable, how then, are the Orpheus Rigs acceptable with this nerf? Second Nerf: The Wormhusk Crown... It's useless now. Not going into detail. Lastly, The Titan: I love my Titan. Using the rally barricade is great for PVE. Changing it so that we no longer have to crouch is nice, i can't complain (as a Titan). But doesn't it make the Lunafaction boots for the Warlock pointless? I know it's not as quick of a reload, but you just gave Titans an exotic perk for free. There's more, but again they aren't as big as these. Just trying to figure out why the hunters got the nerfs (again) while loving the extra boosts to the other guardian classes.
Oh, btw PvP is better than i expected. It took a few matches to figure out what i need to do to adjust, but so far I'm liking it. It's a pleasant surprise.