Poll. #bringbackrandomrolls and more customizable sub class perk trees. (upvote)
Bring back random rolls & subclass like D1
Fixed rolls with mods 2.0
Random rolls, custom growing subclasses, & mods
I've been thinking about Bungie's mods 2.0 and I just keep coming back to the problem that we have now. Just like static perks on weapons and armor, the only way to make it work is a continuous flow of new gear every few weeks. New designs, new perks. Bungie obviously couldn't do this with D2's weapons n armor, so I'm really skeptical if they can do it with mods. We'll be in the same boat as we are now. Instead of Uriel's gift, it'll be Uriel's gift with (insert mod) . Still at the issue of how to make the repeats worth getting.
How you correct it is easy. Combine D1 and D2. Random perks on gear. As you level the item up it allows you to use mods to upgrade gear. Rarity mods can scale how powerful they're. High end mods are hard to get, and you can only put them into gear that you've leveled up enough.
Same could go with subclass perks and abilities. Scale them out so we can choose what jump, grenade, melee, super perks, and general class perks. Rather than D2's clump system, and more elaborate than D1's connect four method. As the transfer from D1 to D2 has allowed, we can learn to use the void, arc, and solar light in different ways. So every expansion bring in new subclasses. Even if they are just variants of an existing subclass with different perk trees.
So, what do you think?
[spoiler]Moderator edit: This thread has been moved to #Feedback forum so that other Destiny players can weigh in. [url=https://www.bungie.net/en/Forum/Post/139533839/0/0] See Cozmo's thread here[/url] for more information about the #Feedback tag and its uses.
Feel free to private message the moderator who moved your post, link to topic for further clarification about why this topic was moved.[/spoiler]