Just going to say this for the sniper as a kinetic idea. Too OP.
Reasons for this are pretty basic.
-You die you get more kinetic ammo.
-Snipers can kill in one head shot.
-Everything else takes far more than this.
In all it'd be the nightmare i remember from destiny 1 where almost every corner you came around was met with an instant death.
Personally i like aspects of this weapon system in that on strikes i can run double hand cannons or a hand canon and other use to be primary. On the other hand i do think destiny 1 had the better set up in general and they also had the whole you die and lose your special ammo in crucible that helped a little bit.
English
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As I've already said a thousand times, sniper rifles should be *rebalanced* if brought to kinetic slot.
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But balanced to keep up with other kinetic guns would more than likely end it up as a high impact scout rifle. Unless you keep the one head shot kill then we go back to being unbalanced when people can pop around a corner blow a person's head off followed by an immediate going back into cover. Anyways main point I'm saying is balance wise it'd need lower damage to maybe 2 head shot kill on low resilient opponents and maybe a two head shot and one body. With that though it would kinda be more like a super high impact scout rifle. If I remember correctly someone did find a similar idea to the scout rifle one i mentioned with a rare quality hand cannon that had the highest impact.