JavaScript is required to use Bungie.net

#feedback

Edited by Roberto: 12/13/2017 3:10:16 AM
14

Weapon System Overhaul

Yes

54

Maybe... Needs some tweaking

29

Nah. I like rocket launcher slot

14

So, after watching videos like this [url=https://www.youtube.com/watch?v=-Ng0WImoeEw]one[/url], I was thinking if it would be viable to merge [b]Sniper Rifles[/b] with [b]Kinetic Weapons[/b], since this would give both pvp and pve a little more variety, as players would have more [b]liberty of choice[/b] towards their play style. [b][u]New Layout[/u][/b] [b]Slot 1:[/b] Primary ([b]Kinetic Weapons[/b] and [b]Sniper Rifles[/b]) [b]Slot 2:[/b] Secondary ([b]Energy Weapons[/b]) [b]Slot 3:[/b] Heavy ([b]Fusion Rifles[/b], [b]Shotguns[/b], [b]Grenade/Rocket Launchers[/b] and [b]Swords[/b]) For example, if you have solid aiming skills, or are willing to take some risk, you would be able to run a [b]Sniper Rifle[/b] on your primary slot, having to rely on hitting constant headshots or you would run out of ammo very quickly. Requiring some more ammo efficiency/management to play that way. While less skilled or more laid back players could opt to just keep their standard [b]Kinetic Weapon[/b] in their slot, since that way they would have more ammo and be less prone to getting punished if they can't hit their target as well. No expert in Destiny here (started playing not long ago), but I think this workout could please some of the more hardcore players while at the same time keeping all the casuals untouched. As for heavy weapons: [b]Grenade Launchers[/b], [b]Swords[/b], [b]Shotguns[/b], [b]Fusion Rifles[/b] and [b]Rocket Launchers[/b] would still be there (and I'd say that's already a fair amount of weapon types for just 1 slot)... Maybe you could even re-implement some [b]Heavy Machine Guns[/b] in further patches or DLCs, since you've already got the assets needed from Destiny 1. Not to mention that all of this could potentially bring some more usability to [b]Shotguns[/b], as they're being quite underused right now, along with [b]Swords[/b] in [b]PVE[/b], since [b]Sniper Rifles[/b] can be used to cover that long range "gap" so present in the game right now. Well, let me know what you think about it.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • Edited by Crow: 12/14/2017 7:03:37 AM
    [b]Wrong[/b] Do you even know why they did it like this... ? They have different strengths to begin with, Energy is meant for removing shields and Kinetic kills targets faster while they have no shield. This is rarely requires yes however if you go Prestige or at times when a hard mode is on for nightfall it becomes usefull, power is just strong and my guess to its name is to simplify callouts in pvp. It is not battlefield and its not like you can swap weapons around to specific slots , you carry 3 types of weapons for a good reason here and not 3 different handguns. You are new i get it but give it some time and you get used to it and understand why energy is good at disabling energy based armor and penetrate armored targets in general while kinetic melts smaller targets fast yet deals less on shielded targets.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    5 Replies
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon