The two true Exotic Auto Rifles in the game are severely held back by some minor issues.
Sweet Business - Reserve Ammo Size - Itty Bitty for a minigun
This gun is amazing to shoot and tons of fun. But it's held back by a simple problem. The weapon's rate of fire is "low", and its "spinup" is simply its exotic perk, which makes it shoot faster as the trigger is held. Honestly this is a very clever way to implement it as a normal Auto Rifle and still make it a minigun.
The problem with this is that reserve ammo size is directly tied to weapon rate of fire, which handicaps this gun VERY hard, as you can only go through 3 magazines before you're dry. This feels like an oversight, and the Sweet Business needs an exclusion or static reserve ammo assignment instead of simply tying it to its base rate of fire.
Hardlight - Shakycam - Same reason people don't like Transformers
Hardlight is dope. It's essentially a very solid Auto Rifle in operation, with neat perks that make it worthy of being Exotic. Like punch-through, ricochet, and element options. That's super cool. What's not cool is having a seizure when you shoot it. I don't understand, all other auto rifles are pretty stable, why would the Exotic be handicapped from a handling standpoint? Please update this.
That's it, love the game, love the shooting mechanics, please just update these guns so they're more usable.
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[quote] This feels like an oversight,[/quote] LMAO. An oversight? That's by design, bud. Where did you get the idea that Exotic gear was supposed to be good in this game? It's not. It's the shiny object directed at the 8 year old players to give the illusion of elite gear.