Compared to other classes and sub classes, I find that the Arc subclass for Hunters having the longest cast time due to animation. Now, compared to a titan, it's almost instant! All of these fancy judo tricks hunters do when casting it has to go, because it gives the enemy more leg room to pick you! Am I the only one frustrated about the animation of the Arc subclass, or is it just me? And please, be constructive about criticism. Anything that would counter argue my current stand on this topic is more than welcomed.
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I agree that the animation and resilience for the Hunter Class is different to the other two. But I like it. It fits the class in my view. Hunters in my opinion are most useful flanking, sneaking and preparing for a super use. A well positioned Hunter has as much impact as any other class. The only thing I would change is a slight buff to resilience, speed or health regen when dodging while in a super, as there doesn’t appear to be much use for dodging while in super mode unless you just want to look pretty chain dodging.