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Destiny 2

Discuss all things Destiny 2.
Edited by FatalFantasy88: 11/4/2017 8:29:30 PM
22

New idea: Overcharged Supers?

Good idea

168

Bad idea

87

What if any class could fill up their super meter twice and use it up to create a stronger super? . Titans- Overcharged Striker: AOE slam is increased by 25% Shoulder Slam now instantly restores health AOE slam now creates a shockwave out in front of user (Destiny 1 perk) Every kill increases movement speed by 10% (stacks 3 times) Overcharged Sentinel: Guarding with the shield now restores health based on damage absorbed An enemy hit with shield toss now creates a new shield that seeks another target (damage decreases by 20% per hit down to 40%) Ward of Dawn AOE is increased by 50% and grants Weapons of Light (Destiny 1 perk) Overcharged Sunbreaker: Hammer now becomes a sledgehammer that can combo Sledgehammers that are thrown go through enemies and can be self detonated for 150% more damage Kills with the sledgehammer create solar flares that burn and blind enemies caught in them . Hunters- Overcharged Arcstrider: Combos are now extended by 2 hits and final hit creates lightning bolts that extendes out in a cone AOE for 150% more damage Dodging range is increased by 25% and increases movement speed by 30% briefly (5 seconds) Every kill with overcharged super restores health fully Overcharged Gunslinger: Adds two more shots to Golden Gun Every two shots landed with Golden Gun refreshes one shot back into the Golden Gun A precision kill with the throwing knife during the overcharged super increases the next shot by 50% and refreshes the throwing knife Overcharged Night Stalker: Adds 2 more Tether shots and Tether AOE is increased by 30% Grants increased reload speed, movement speed, and handling to self and nearby allies by 12% per enemy caught (stacks 5 times) Every enemy killed while tethered restores 33% of health . Warlocks- Overcharged Voidwalker: Nova Bomb AOE is increased by 50% Initial explosion damage is increased by 50% and singularity remains 5 seconds longer All enemies kill by the original Nova Bomb produce a smaller bomb that seeks out enemies aggressively Overcharged Stormcaller: Upon activation, heals health fully and creates a devastating shockwave AOE around user that blinds and slows movement speed of enemies by 50% Stormcaller movement speed is increased by 30% and range of damage is increased by 20% Every enemy killed by overcharged super restores 10% health and starts health recovery Overcharged Dawnblade: Users armor, movement speed, and health recovery are increased by 50% during activation Every slash with Overcharged Dawnblade now creates two projectiles that aggressively seek enemies Every enemy kill by Overcharged Dawnblade creates a healing rift upon their bodies . It could be a nice addition! Edit: What if a well of light appears randomly in a location? And someone must remain inside for 5 seconds to gain the overcharge, then it disappears?

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