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Edited by nomorbountisXP: 4/18/2017 9:25:31 PM
184

An Alternative to Perma-Death in HM Raids

While raiding just now...yes I died to a supplicant...I had an idea. Instead of just remaining dead for ages and the team having to continue on without you, why not install a mechanic which allows teammates to do something to get you up. Here are some ideas I've had: - All 5 remaining teammates must surround your ghost and drain their light (super energy) to revive you. Honestly I think that's cool as hell, and it will piss people off, thus causing less deaths. - Have a teammate carry your ghost to a spot guarded by adds or cleans it, something like that. Any other suggestions? *Before you say git gud, or some other nonsense, have a look at my raid completions and time in game. 4015 hours and hundreds of raids. I'm not suggesting that it be easier. On the contrary. I'm suggesting some added teamwork mechanic that isn't lazy. After doing VOG again recently, I've concluded that the no revive hm mechanic is just lazy and time consuming for the players. Everyone just wipes, or tries to complete the instance (and in some cases there's a wipe anyway on failure to do so). The last thing I want is for raids to be easier. [b]** Since I guess Bungie has brainwashed everyone, here's an example: - Cabal Raid; I filtrate Bunker and take out the Primus: You're team enters a large door...'feels like a trap...' It closes. You are surrounded by a hoard of phalanx and psion. And those dog like creatures. Your team is chaining supers. You're obliterating the enemy. All of a sudden...some one whiffs a nova and goes down. Your team starts to communicate. "Goddammit Jim wtf is your problem?!" "...sorry mate..." "Ok I have a super" "me too" "well the three of us do not and I'm nowhere near it" Your team then has to fight with NO SUPER until everyone has a super...and then drain your supers ALL OF THEM to revive the downed teammate. You run from cover to your teammate and smash your super abilities all at once. You bag Jim for a brief instant! Your teammate revives and everyone runs like hell. You must then continue the fight while building supers, or choose to wipe and start it over. How does this not sound more difficult than "Oh goddammit Jim!" "...sorry mate..." "Ok everyone jump off this cliff" ?? [/b] ****This is all forward thinking. Destiny 1 is dead. Done. Kaput. Over. Finished. I honestly can't really believe some of you are so stuck with what we have and can't see any other option.

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  • They should take away a heavy ammo synth per death.

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  • I was trying to think of alternatives as well. One I thought of, when reviving s fallen teammate, you pull your ghost out like your examining something. Your ghost circles the downed ghost, reviving it. You have to protect your ghost and yourself for x amount of time. If your ghost dies, you die and of course if you die, so does the ghost.

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  • Edited by Benzene21: 4/20/2017 4:09:50 PM
    Bad idea. This won't work for encounters that have a timer to do things. How are you supposed to do that at oryx? You are better off trying to finish the fight without revives or wiping to start over.

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    • Instead of the Warlock self resurrecting himself, they should make it so in D2 you can Res your teammate with your Super

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      • I would prefer a healer subclass, so there is people focused to keep people alive and even have the ability to revive others.

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        • I have an alternative suggestion Git gud scrub

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          • Edited by Vortx4: 4/20/2017 2:52:45 AM
            What if there was a sunsinger exotic that let you use fireborn on your teammates? For example: you run over to Jim and on screen it says "press LB + RB to revive ally" and then the sunsinger activates radiance, the super is drained, and Jim comes back to life in a blast of fire. This would both make sunsingers as useful as the other support subclasses in raids, and be a balanced way to revive people imo.

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            • I want a raid with epic modifier

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            • Edited by Eternity: 4/20/2017 9:27:45 AM
              No thanks. I like my hard raids hard. If you're playing with crap players, or are a crap player, then you will wipe all the time because a person dies. Yep - that's frustrating - and a good sign that it's too hard for your group. Go back to normal mode, change the team composition, or practice more. Anything hard ever is frustrating if you can't do it because you put no effort in, or are let down by a team member who didn't. The solution isn't to nerf the activity so no effort is required, it's for everybody to continue to get better until they can do it.

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            • You team must teabag your ghost uninterrupted for 30 seconds.

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            • Well then it wouldn't be hard mode now would it

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              • Dear God no! What you've described here is making your 5 team mates suffer because one person died. that's worse than simply wiping and getting back to the action. I have to say that if you are waiting about for 10 minutes to regain supers in any raid anyway, then you don't understand the mechanics of Destiny very well. See here's the thing. Shoot ads, regain super. Use a helmet with the gain more super energy perk if you need to have a bubble or something specific like tethers. Have the people who need supers shoot ads. Shock horror they'll have their supers before they need them or heaven forbid have someone use their super to create orbs for everyone else! In year one crota the warlocks used to kill the hallowed knights to create orbs for the titans. The titans put on gift of the void and generated orbs for everyone to use with their "Gain life from orbs" helmets! At no point did the warlocks hoard their supers (death of any kind created an oversoul). They used them very effectively for orb generation on the grounds that death in the raid hurt everyone so sunsinger was not used as an avoid death crutch! Now here we are year 3 and I've noticed that only year one warlocks ever leap into a fight on sunsinger and actually pop their supers before death! happily creating 7 - 8 orbs for everyone else. I also notice that my fellow year one players are also the only ones I play with who will wipe, have no supers and not hesitate to simply state the bloody obvious "Let's start we'll have our supers by the time we need them anyway!". By contrast it's pretty much the late year 2 and year 3 players who stand about waiting for supers. Complain about not being revive-able in hard mode and then rage quit after a couple of tries while not actually knowing what the heck they are doing in the first place. Lots of waffle but, the conclusion is simply this. Nope not a good idea to have 5 people waste supers to save one guy who, unless they are somehow a god at the game (wouldn't be dead in that case), probably isn't worth the extra pain. It would instead lead to this scenario. Die once...hmmm ok lets revive....dies twice and waits for supers to revive him/her.....kick!

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                • Yes, raiding can be extremely frustrating and time consuming. I have played with a many good and bad raiders. However Hard heroic mode is meant to be challenging on your team. Players need to adjust their run and gun play styles to add self preservation into the mix. Getting the most damage/ kills but dying is sometimes down to an over inflated ego and is nothing to brag about if it causes a wipe. I would not change 'dead is dead'.

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                • My favorite is getting an invite from a team of 5 sunsingers with fireborn.[spoiler]I'm a titan[/spoiler]

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                  • How about just do what the division did. Make revives take incredibly long in hard mode.

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                    • Ya know, I had an idea similar to this a while back. All of your super energy would drain, but you cpuld revive a teammate. This would only require on person though. [spoiler]also, this sounds kind of like goku becoming an ss god[/spoiler]

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                    • Honestly there is nothing worse in Destiny than having 1 person go down 10 minutes into a 15 minute encounter, and knowing no matter how hard the remaining 5 try, the wipe is inevitable.

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                      • Drop with no ammo

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                      • I dig it man. You get infinite tries anyway, so why not have an option? Just on glance it already feels more creative than, oh I died, let's wipe.

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                      • [quote]Any other suggestions?[/quote] Don't die

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                      • No.

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                        • I personally hate the no revives, it takes away the fun of the raid and 99% of the time it's always a wipe. I personally would love to see a personal timer, say 15 seconds you die the first time, 15 seconds added each time you die afterwards. Or another idea would be a group timer, similar to the individual timer, but adds time each time you or your teammates die.

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                        • I got an Idea! If you die or anyone in your fireteam dies, the only way to revive them is to complete the encounter. [spoiler]git gud[/spoiler]

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                        • I'm happy with the mechanic as it is. Last night we lost players on virtually every CP. Vosik 2 we had 4 left for final DPS. 5 manned Axis after one of my team mates got thrown across the room slamming him. We had to do another full cycle with 5 and still made the challenge. Nothing like running with an experienced team regularly and knowing what your strengths and weaknesses are.

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                        • I prefer mechanics that require everyone so you need to change your approach if someone dies to get the back up. I don't mind the perma death but I do find it kind of annoying

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                        • Git gud /s

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