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originally posted in: Solar Wind
2/3/2017 1:20:09 AM
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Sunsinger still beats bladedancer.
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  • As a Sunsinger main, I rarely find that to be the case.

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  • Then you use it wrong. Sunsinger tanks 3 bladedancer hits with radiant skin and flame shield. And sunsinger in super only needs 2 melee's to kill a bladedancer.

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  • Didn't realize you meant dueling supers. Your example is rather situational, and in general I find Bladedancer to be a stronger subclass.

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  • 1 shotgun blast can shut down a bladedancer. You need 2/4 blasts for sunbreaker/defender. And you need 3 shotgun blasts for radiance. And wich of those needs to get closest to kill something? BLADEDANCER.

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  • Blade takes a shotgun and a melee to kill. And sunsinger takes a shotgun melee to kill with fire born and two shotguns with radiant skin. Blade hits much faster and beats sunsinger and stormcaller in a super on super battle. And they have the ability to have QuickDraw on any gun. And QuickDraw will most likely be unnerfed.

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  • Edited by G0lden Hunt3r: 2/4/2017 8:39:11 PM
    And every warlock class has quickdraw. Bladedancer takes 1 shotgun blast to kill. Bladedancer need to hit a sunsinger super 3-4 times. The sunsinger needs to hit the bladedancer 2 times. Sunsinger>>bladedancer. And stormcaller>> bladedancer.

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  • You can't kill a bladedancer with a single shotgun blast Blade can hit a sunsinger three times long before sunsingers can melee a blade dancer twice. Ophidians are pretty good tho.

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  • Not realy. They nerfed bladedancer hit rate. And you only need 1 melee if you hit them with a fusion grenade . So in any way . Sunsinger wins.

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  • Very rarely do sunsingers win.

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  • Sunsingers always win vs bladedancers. Unless they are stupid. Fusion nade+melee. Shotgun. Low impact shotgun+melee. 2 melee. Those all kill bladedancer.

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  • When I get the chance we need to go into a private match and see

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  • You dont need to see. It should be very obvious that 1 sunsinger melee beats 4 bladedancer hits.

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  • Uh, Razor's Edge? Also, I don't often run shotgun (they irritate me).

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  • Razors edge travels along the ground. Most ppl jump when a bladedancer chases them. Because they cant hit jumping targets eadily.

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  • Edited by pop20yomom: 2/4/2017 8:25:43 PM
    Yes they can blade-dancer immediately teleports to the nearest guardian on use. And they have incredibly overpowered grenades with shinobis vows. Backstab is the only thing that isn't really good on bladedancers if that gets an aim assist buff that would make the class incredibly good.

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  • Skip grenades do same damage as lightning grenade. To 1 person. While lightning grenade and storm grenade do that dmg to entire groups. It is not overpowered. Although they could remove the second charge to make it more balanced. And bladedancer has less range than suncharge.

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  • Suncharge is overpowered too. I don't know why more people don't use it and sunbreaker in general.

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  • Skips gernades however can track guardians till the ends of the earth and when skips hit people they have about the same blast radius as telesto and scatter nades.

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