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#feedback

originally posted in:Qubit
Edited by Void: 1/15/2017 11:23:34 AM
2

Primary Weapon Archetype Balance Changes

[b][u]Primary weapon balance changes[/u][/b] [b]Auto Rifles[/b] [i]Overall[/i] -Make auto rifles a viable choice in PVP and PVE by making them more consistent. -Blanket buff to range; however, damage falloff is more severe. [i]High ROF[/i] -Minor buff to stability -Minor buff to impact -Extra minor buff to impact in PVE -Increased effective range; however, damage falloff will be more -Large buff to reserve ammo in PVE [i]Medium ROF[/i] -Buff to stability -Minor buff to range [i]Slow ROF[/i] -Buff to range -Less steep damage falloff -Buff to AA [b]Scout Rifles[/b] [i]Overall[/i] -Goal: Make scout rifles more viable for more PVP and PVE challenges by making them more versatile. -Blanket buff of AA and Range for less damage falloff. [i]High ROF[/i] -Buff to stability -Large buff to range -Large buff to reserve ammo [i]Medium ROF[/i] -Minimal buff to AA [i]Low ROF[/i] -Buff to stability -Buff to AA -Buff to mag size by up to 3 -Has a chance to activate High Caliber Rounds in PVE without the perk being present [b]Pulse Rifles[/b] -Goal: Make all pulse rifles balanced in the PVE and PVP meta [i]High ROF[/i] -Nerf to range and more severe damage drop off at sniper ranges -Nerf to AA -Nerf to flinch on ADS snipers unless High Caliber Rounds are present -Large buff to reserve ammo [i]Medium ROF[/i] -Slight nerf to flinch on ADS snipers unless High Caliber Rounds are present -Minor buff to mag size [i]Low ROF[/i] -Increased PVP impact to provide 2 burst headshot kills when in ideal range -Able to reliably 3-5 burst kill snipers at sniper ranges, High Caliber Rounds will increase flinch -Increased range and AA [b]Hand Cannons[/b] [i]High ROF[/i] -Greatly increased stability -Major buff to range -Buff to aim assist -Very steep damage drop off at range -Greatly increased reserve ammo capacity in PVE and PVP [i]Medium ROF[/i] -Increased range with increased bullet drop off for less ghost bullets in ideal range -Increased reserve ammo capacity in PVE [i]Low ROF[/i] -Increased reload speed -Slightly increased stability -Greatly increased reserve ammo capacity in PVE and PVP These are just our thoughts on what bungie should do to balance weapons. I am not a dev or someone who actually works on the game; therefor, I added very few actual numbers or percentages. I would like to know if you agree or disagree, or what you would do differently. Possibly special and heavy weapons coming up. -----AphoristicVoid and PostulateMatrix (Qubit [SLTH])

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