First of all I apologize for the title but without it no one will read this, kinda shows the state of these forums. Hang around though I think some of the stuff I point out makes sense. I was thinking about this last night. At face value snipers are the issue. But when you dig deeper and look at WHY snipers stand out there's definitely other factors at play. I still think snipers need a reasonable amount of idol sway but that's not the major issue. Drag scoping has been around in any FPS with snipers, most prolifically CoD. Yet snipers never seemed ridiculously easy to use like in Destiny. Not to mention some of those games rewarded a OHK from mid chest and up which is a much bigger target. This leads me to wonder a couple things. Is the aim assist TOO high in Destiny? Let's be clear first, aim assist on console is a requirement. The FPS genre would be a mess without it. With that said I feel like headshots with ALL primaries is a joke. In fact I don't remember ever playing an FPS that almost required you to land nearly every bullet to the head with an auto rifle to win a gun fight. So this leads me to my next thought... is it the fact that aim assist it too high or the hit boxes/character models too large? I sometimes feel like it's too easy to visually locate the target and pop it's head off. Anyway you look at it the gunplay in Destiny is ridiculously easy all the way across the board. It's just magnified much greater with snipers because they OHK. So what changes should be made? Significant idol sway? Less aim assist? Smaller hit boxes? Much faster TTK for primaries to balance out snipers? Like I said at face value snipers are the issue but I feel the problem lies deeper than that.
Edited by Profaneprayer: 5/17/2016 3:39:59 AMImo it was alot easier sniping in cod, when i played. Mainly due to the fact that u can 1 body