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originally posted in: Wtf bungie?!
3/31/2016 5:10:30 PM
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If one of you continually was getting kicked, you all couldn't have had perfect connections. You can get restricted for guilt by association. Bungie has made it very clear in recent updates that players with poor network configurations would suffer from the damage referee, DCs and possible restrictions. I would highly suggest making sure your network is configured properly. Enable UPnP WITHOUT manually port forwarding. Make sure you establish or enable nat type 1 or open nat. Depending on your router, it may be labeled as "allow anonymous ip pass through" or something to that effect. If using a modem/router combo AND another router connected to the modem, make sure to place the modem in bridge mode to avoid double nat.
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  • Thanks for the info but we were all green bar with open nat :/ we'll just have to ride it out obviously somethings hone wrong somewhere

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  • The bar system is based on ping rate. Not how well your connection is running. Your spouse will always be green bar since your sharing the same connection. You friend was continually getting kicked, so although he was pinging well, he was still dropping packets. Think of it this way. Your standing in your backyard and want to play catch with your neighbor who is standing in their backyard. There is a fence between you. Ping would be you and your neighbor talking to eachother, not how well the ball is thrown or caught. Nat type would be if the fence was solid or chain link And UPnP would be how much stuff is in the way that can obstruct your path to the ball and a dividing line on whether you or your spouse are supposed to catch the ball. This analogy illustrates that even if everything is perfect you can still drop the ball for any number of reasons. It could be that your neighbor can't throw well (poor configuration), you can't catch well (poor equipment, not updated equipment, gateway congestion, console cache) or the ball is muddy or wet (ISP issues, online services issues) Hope this sheds light onto possible errors. The only thing you have power over is your own connection. I would suggest checking into everything so when the restriction does lift, it won't happen again.

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  • Here's the issue with that. Those packets could be lost anywhere along the way. Yet the player is punished? The real problem here is their joke of a peer to peer matchmaking system.

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  • Actually, on the contrary, packet loss due to improperly configured network is noticeable. Monitoring servers can see when and where the interruptions happen. Things like lag switches happen before the router and only disrupt the out going signal. Mtu happens before the router on the incoming signal or before the router on the outgoing signal and causes the packets to be divided. Nat type happens at the router primarily on the incoming signal Isp issues happen between the modems As for their resolution system, it's simple. The amount of money it would take to pay moderators to handle every single complaint would be outrageous. It would simply balloon the cost for all players and would be unfair for those who play by the rules. When you agree to all the terms and agreements, eula etc etc, you agree to play by their rules. These are the way things work. As for their matchmaking, it's handled by the same company the does diablo, black ops and all other activision games that use p2p matchmaking. They have a say on how the matchmaking servers place players but only to the extent that's available. I have no problem with matchmaking, work very well on my end. Rarely do I see players that are red bar or laggy in a cheating way (again, all forms or network manipulation are noticeable if you know what to look for).

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  • Edited by The Monkey King: 6/2/2016 7:10:58 PM
    Ive never had these issues with any other title. Yes I'm aware they can pinpoint where the issue is, but more info would be helpful in allowing players to fix the problem. Their networking guide is a joke. Not to mention the fact that different ISPs provide different hardware and not everyone has access to all the settings needed to optimise their network. I honestly wouldn't care if they didn't force people into crucible with most of the quests. I guess my issue is in how vague they are about it, and the general guilt by association method they use.

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  • It's funny how often that's said, that no other title has these issues. Fact of the matter is, since the adoption of console based online pvp gaming, these issues have flooded every games forums. Nat type is by far the the most important issue with all console based online play. Every games forums is rife with posts about it. As for their networking guide, it's vague BECAUSE of all the different hardware that's available today. The fact that every modem and router has a different ui and will place nat type in different areas and by different names is difficult to walk people through to say the least. As for the forcing people into crucible, well, to each his own. Destiny is focused in nearly all forms of gameplay. Some people only play pve. I was one of those people until recently. But I'm into pvp now. I'm terrible at it but it's fun. If your a completionist and are bad at crucible, your gonna have a rough time. But that's life unfortunately. My advice to anyone on the forums in regards to networks and lag is that the only thing you have control over is your network and the people you surround yourself with. Anything after that is not. But the fact of the matter is, a properly configured network with optimal bandwidth eliminates most of people's problems. I've personally tested destiny's crucible with changing my network settings and found all points to be true. I've been able to simulate nearly all forms of lag and narrowed the causes, including being connected to a friend in Germany and getting a better ping rate from them than a friend less than 5 miles away.

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  • Other RPGs do a better job of separating pvp from pve. The only thing I haven't tried with my network is ditching the proprietary garbage comcast calls an all in one router/modem for after market hardware. Mostly because it looks like the cost would be comparable to buying another console when all was said and done. I haven't tried bridging to my own router. Not sure if that would be better or worse.

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  • Really, the router, as long as it has the options you need, doesn't have to cost the amount of a console. I use an Asus 66 or 68 ( can't remember which at the moment) and usually runs about 60-75$. If you couple that with a surfboard (usually on sale around 45-75$) you can pretty much stop paying Comcast a monthly fee to use their equipment (just make sure whatever you use works with Comcast). Comcast is terrible by the way. Lol. As for other RPGs, if destiny was just like all the others, it wouldn't be destiny.

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  • The issue is that I'm running two consoles like the OP is as well. Do you know their firmware can handle the nat issues that comes with it? I think I may have a combination of issues. One, I think comcasts infrastructure is lacking in my area. I notice more problems during peak user times. I wouldn't even use them if I had a choice. The other is NAT like you said. The best I can ever get is NAT 2 on one console.

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  • What make and model modem and router are you using

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  • A Technicolor TC8305c router/modem.

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  • It's an xfinity Technicolor TC8305C.

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  • http://m.setuprouter.com/router/technicolor/tc8305c/manuals.htm Page 45 specifically. Make sure to disable any manual port forwarding you've done. No dmz or static ip required Just make sure you have UPnP enabled. Also look at the firewall section. Make sure it's set to low. You may also want to call Comcast and make sure they don't have to enable anything on their end. The firewall is the nat section. Low basically leaves it to the devices to manage incoming ip traffic.

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  • Yeah I've got UPnP enabled. My firewall is set to low as well. I've tried calling Comcast in the past and that's a total dumpster fire. I tried doing manual port forwarding and that just led to us being unable to play in a fireteam together ever. I've done a little reading and it looks like it could be a problem with the router distinguishing between consoles for what information goes to which one. I guess there are certain ones that have better firmware for those things than others. That's the best info I've been able to dig up. What's really got me fed up is the fact that I've spent A LOT of money on Destiny. Bought two consoles and two copies of the game, even got collectors editions of it, and I spend a lot monthly with my ISP to ensure I have the bandwidth to support playing, and both parties couldn't be bothered to ensure the products I've bought from them work properly.

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  • I too did a little reading. Seems that Comcast has prevented nat type open or 1 from being achieved. Simple work around. Buy an inexpensive router, one that does support nat type adjustment and use that. Call Comcast and have them bridge the Comcast router. As for the consoles kicking each other, that's UPnP. Since both consoles use the same ports to transfer information, one would need to use different ports to be able to be used at the same time as the other one. You could manually port forward the second console to a static ip, however if the router ever gets reset for some reason or you change equipment, you'd have to do it all over again. UPnP or universal plug and play does that for you. It reassigns ports to devices when the ports being requested are in use by another device. The key thing is NOT to have any port forwarding assigned and have UPnP enabled. They will conflict. UPnP is the simplest and easiest way to go about this. If anything, I would factory reset the modem/router. Then go in and enable UPnP and adjust the nat type. That way you have no chance of prior settings conflicting. Also. Whenever you change anything in your network, it's best to do your consoles network settings. Meaning go back through the setup. And as for the companies not being much help. Yeah. That's a thing. That's why I try and be as helpful as possible. Pay it forward you know.

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  • Thanks for the help. I think I'll have to try getting my own modem and router and also TRY to get Comcast to work with me a bit (easier said than done, they're terrible). I really do appreciate the help you've given the OP and myself. It's rare to see this kind of consideration and sense of community on these forums. If you ever need help with something just ask.

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  • Thanks for the compliment. It's nice to have objective conversation with someone who doesn't try to insult you every five words. Lol. And this community is great. Aside from the everyday frustrations, everyone is typically good people. I did some research for you and found the budget friendly, beastly routers I would go for if I was in you scenario. Both are tp link (I like them. Use a lot of their gigabit switches) and the second one is highly rated and has won a massive amount of awards. I also included a Comcast version of the best modem money can buy you for residential usage. Personally, if you spend 5$ a month to rent their equipment, buying both of these (even refurbished will work great) would be paid off in a couple of years. With the routers, you can go with an AC router but you'd be buying for the future with gaming in mind. All consoles still run on N speeds so you really wouldn't see much of a boost in gaming, but your computers and other wireless devices would see a boost. It would also make a difference depending on what your dl/ul speeds are, AC might be overkill. Feel free to add me on whatever console your on (I'm on all of them. lol) TP-LINK AC1200 Wireless Dual-Band Wi-Fi Router, 5GHz 867Mbps + 2.4GHz 300Mbps (Archer C50) https://www.amazon.com/dp/B0168G0KZY/ref=cm_sw_r_cp_api_a5DuxbKY2WKKT TP-LINK TL-WR1043ND V3 Wireless N450 Gigabit Router, 450Mbps, USB port for Sharing and Storage, 3 Detachable Antennas, WPS Button https://www.amazon.com/dp/B002YLAUU8/ref=cm_sw_r_cp_api_75Duxb498VV4E Motorola SB6141 (Comcast, TWC, Cox Version) - DOCSIS 3.0 Cable Modem [Bulk Packaging] https://www.amazon.com/dp/B010GZBCUU/ref=cm_sw_r_cp_api_.6DuxbHM1YZN9

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  • Your other options would be to set up static ips for each of the consoles and port forward the appropriate ports for those ips. This is a detailed process. This process would mean disabling UPnP and would possibly cause connection issues for any and all other devices trying to connect to the router. A dmz would help in opening nat for one of the consoles, however, because you want to run 2 consoles (would be 2 Sony or 2 Xbox regardless of generation ) and are preset to use specific ports , you'd only be opening nat for one of the consoles. I would set it up as I described previously (UPnP and low firewall, remember, every device has its own firewall) and if you still have issues, call Comcast and keep calling until you get someone that knows what they are talking about.

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  • That explains it really well :) im not tech savvy at all i just turn the ps4 on and play, ill show your message to my partner and hopefully he will be able to fix the problem thankyou for your help :)

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  • Let me know if there is anything ales I can help with. Routers and modems and connections can be extremely confusing even to those that ARE tech savvy. I'm always glad to help. My ultimate goal is to help you enjoy the game as much as I do :)

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  • Also. It may not be connection based. When you see a "red bar" opponent, do you report them for connection or cheating. Too many improper reports could lead to restriction. Think of it like calling the police too many times for things that are not crimes. Sooner or later you can be cited for it. It can also be for bad sportsmanship. Do you teabag or send hate mail. Do you respond negatively to hate mail. And again. It can be guilt by association. If your friends or team mates are not properly configured or partake in negative actions, it's up to all of us to help influence people in a positive way. If your friend does not want to configure their network properly, I would suggest not playing with them.

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  • Which if that is the case they could tell us why. They don't. They give no recourse to fix the problem in the future.

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