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#feedback

Edited by Potomo: 9/16/2015 10:21:19 PM
1

Glimmer and Legendary Mark caps

The caps set in place for both glimmer and marks have been an issue for many players since the launch of the game. A lot of the complaints are warranted, especially for a person who has multiple characters that they play (meaning that they have to grind much more than a person who has one character, and therefore the cap effects them more) but I can also see Bungie's side of things, since they don't want everyone to be able to buy all the gear they want in one sitting. I think there are two solutions to this problem: [b]1. More characters means a bigger cap.[/b] The more characters you have, the higher your glimmer and mark cap. The system would be that if you have X amount of characters at both a certain normal lvl and light lvl, then the cap you have for both glimmer and marks goes up by X amount. For example if you have two characters with a lvl of at least 40 and a light lvl of at least 220, then your cap for both glimmer and marks gets increased by 1.5 times (37,500 GL and 300 Marks total). If you have three characters at the minimum lvls then your cap goes up by 2.0 times from the original amount (50,000 GL and 400 marks). The minimum lvl restriction is there so that way people can't just make characters that they will never use just for the sake of upping their cap. [b]2. Purchase bigger wallets[/b] Another solution would be to simply let players purchase bigger wallets with in-game currency. Lets say you pay a full wallets worth to increase the currency limit by 5,000 for glimmer and 40 for marks. For example you pay 25,000 GL to increase your GL cap to 30,000 and you pay 200 marks to increase your mark cap to 240. To increase it again you pay 30,000 GL to increase it by another 5,000 and 240 marks to increase it by another 40. The amount you can upgrade your wallet would be capped at a certain amount, lets say double (50,000 and 400), but it would be something else we could spend our in-game currency in that could actually help us to lessen the grind in the long run. All the figures I put in are just examples and not necessarily what I think the final numbers should be, but I think these are elegant solutions to the cap problem. I hope people agree.

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