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Destiny 2

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Edited by HiddenAlignment: 4/7/2022 5:35:42 PM
25

Feedback on Gambit Labs: Invasion Swap

When this lab was announced, I didn’t expect much. I thought the only difference would be that people would be sending multiple large blockers at once more often. After playing nothing but Gambit yesterday, however, I was pleasantly surprised. This minor change is actually really good and I think it should be implemented into normal Gambit. Yes, the main strategy is to multi-bank large blockers, but if you’re hit hard with blockers, then you won’t be hit with an Invader at the same time. Well, not in the first Invasion, at least Invaders are now more likely to invade when you haven’t hoarded 15 motes yet. This ensures that Invaders don’t determine the outcome of a match when it just starts. You can also prevent a second Invasion portal if you bank quickly. Invaders in the early game are now more of a catch up mechanic that slows down the enemy like the Blockers instead of a boogeyman that shoves the enemy under the water until the bubbles stop. However, Invaders in the Primeval phase are unchanged. They’re still annoying little scamps that drag out the game for 3 minutes longer than it needs to. I mainly think this is because of the Primeval changes more than the red people, but there are still changes that can be made to Invaders. I’m not alone when I say most of the Primeval changes made this season were bad. Having it so that an immunity shield reappears once a certain amount of damage is done is annoying, especially when an Invader with a GHorn can reset all of your progress and have you start back to square one with little effort. I understand that the immunity shield is to prevent unfair Boss melting, but there are better ways to achieve this. Increase the Primeval boss health by a lot and revert it back to the original state where Envoys give a buff. If you REALLY want an immunity shield implemented, then change it to where you have a time limit to do damage, like in Prime. As for Invaders, have it so the enemy portal opens once a certain amount of damage is done to your Primeval rather than have it based on a time limit. You could also make it so that you can only be Invaded twice during the Primeval phase. Once when the boss is at 75% and once when at 25% so it’ll mirror the mote phase. This’ll reduce the ruthlessness and frequency of Invasions. TLDR: •Swapping Invasion portals is a good mechanic. •Change the current immunity shield mechanic for the Primeval. •Reduce frequency of Invaders during Primeval phase.

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  • Gambit has one fix needed; Delete Gambit. I HATE gambit so completely that I am almost willing to walk away from all of Destiny based on gambits continued presence in the game. Invaders are just weasley little griefers, whose presence just makes the game mode take longer, and deliver a possible win to the less competent team. I only play this -blam!- game mode for pinnacles or gambit gear I want but even then I hate ever second of it. I would suggest removing invaders entirely but I don't want to encourage the developers to keep this stupid game mode alive any longer, or to kid themselves there is ANYTHING good about this. Gambit is just an extremely watered down version of Prison of Elders, without cool maps, or interesting content, with a bunch of stupid mechanics added in, like motes and invading, whose only purpose is to SLOW DOWN player progress. Delete Gambit (and that drifter looser), and give us something back kool, like Oryx's Dreadnaught.

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