I'm actually enjoying the current labs. Makes invaders far less annoying. The primeval stalls from the invaders forcing extra damage phases are still annoying though.
Good ideas I had to think about
1. Invaders
- Lose sight of all opposing guardians
- Locks the deposit
- After 5 seconds, drains motes as they stay alive
- Shield the primeval
They can still kill guardians and make them drop motes or heal the primeval, but it would be a much harder task as they can see where you are. You can either try to survive and get a small drain to hinder them or be aggressive for a bigger reward.
2. Guardians being invaded
- Gain sight of the invader
Now people are incentivized to go after and kill the invader to stop them from draining motes or shielding the primeval. This also creates a risk of you losing your motes or healing the primeval if you're not careful. Overall the invader is way less terrifying for them.
3. Primeval
- 3 shields maximum
After defeating 3 waves of envoys, the primeval's shields won't come back up unless someone is invading. This helps prevent an infinite stall of a team trying to kill the primeval.
-
I enjoyed labs a little bit more that regular gambit because the invaders weren’t as annoying but it’s still a good time either way with the right people.