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4/6/2022 6:13:01 PM
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Thoughts on Gambit Labs

I'm actually enjoying the current labs. Makes invaders far less annoying. The primeval stalls from the invaders forcing extra damage phases are still annoying though. Good ideas I had to think about 1. Invaders - Lose sight of all opposing guardians - Locks the deposit - After 5 seconds, drains motes as they stay alive - Shield the primeval They can still kill guardians and make them drop motes or heal the primeval, but it would be a much harder task as they can see where you are. You can either try to survive and get a small drain to hinder them or be aggressive for a bigger reward. 2. Guardians being invaded - Gain sight of the invader Now people are incentivized to go after and kill the invader to stop them from draining motes or shielding the primeval. This also creates a risk of you losing your motes or healing the primeval if you're not careful. Overall the invader is way less terrifying for them. 3. Primeval - 3 shields maximum After defeating 3 waves of envoys, the primeval's shields won't come back up unless someone is invading. This helps prevent an infinite stall of a team trying to kill the primeval.

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  • I enjoyed labs a little bit more that regular gambit because the invaders weren’t as annoying but it’s still a good time either way with the right people.

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